全面战争:战锤2

全面战争:战锤2

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Greybeard's Prospectors Climate Overhaul
   
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标签: mod, Campaign
文件大小
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384.790 KB
2019 年 7 月 11 日 上午 9:52
2021 年 7 月 17 日 上午 8:09
6 项改动说明 ( 查看 )

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Greybeard's Prospectors Climate Overhaul

描述
This mod is meant to be used togheter with my Greybeard's Prospectors Faction Overhaul , but will work fine for the vanilla faction without it too. While I personally like the additional challenge of starting surrounded by unpleasant terretory, I do understand that not everyone thinks that it is fun to have their campaign slowed down by climate modifiers. With this mod everyone can choose the experience they prefer :).

Updated for Silence&Fury

What is this mod doing?
It changes the climate preferences for the Greybeard's Prospectors faction as follows:

Desert: unsuitable --> suitable
Frozen: unsuitable --> uninhabitable
Jungle: uninhabitable --> unsuitable (as a little bonus if you want to go to Lustria :) ).

All the other climate modifiers remain as they were.

Compatibility and Limitations
Should be compatible with everything that doesn't touch the climate preferences of the Greybeard's Prospectors.

Should be savegame compatible. Already conquered regions will still show the old climate penalty under region effects, however it no longer has any effect.

My other mods
Wallclimbing Skinwolves Less climbing, rather sliding upwards, but it gets skinwolves on the walls ;).
Scurvy Dog Reskin Against seafaring Direwolves!
Greybeard's Prospectors Faction Overhaul No longer in beta, this is a complete faction overhaul with unique tech, lord, units and buildings for ME.
Trolls For The Trollking More Troll units for Throgg.
Elon's Marked Gors Adds custom marked Gors to Beastmen and Chaos
Elon's Rat Squigs Adds a custom Rat Squig Herd unit to Skavens

Special Thanks:
- to the people from the C&C modding den for helpfully answering questions.
- to Sebidee for his modding template which got me started in attempting to make any mods.
- to Crynsos for the autorun campaign modding tool.
- to Marthenil for the portrait and porthole tutorial.
- to RomoR for the unit testing mod and the unit testing map
18 条留言
Elon  [作者] 2022 年 12 月 6 日 上午 6:59 
The good news: Yes, i am porting it. The bad news: I have little time to mod these days, which means progress is very slow.
el jumbo 2022 年 12 月 5 日 下午 1:02 
@Elon will this mod be ported to tww3?
♠ FallenSoul [O.S.S] 2022 年 11 月 26 日 下午 8:26 
@Elon do you plan to bring this over to Warhammer 3 I lobed this mod when i was playing.
Weedo Imperator 2021 年 6 月 16 日 下午 2:46 
great fun playing with the prospectors! just one quick question, how do I recruit the tech specific units? (like the sartosan dwarf pirates??)
Garuk Seln 2021 年 5 月 24 日 上午 5:57 
Fantastic mod, I love the tech tree and that it has so many different exclusive choices. The vanilla trees usually aren't that interesting and the dwarf one is the worst offender of small, boring bonuses.
Marcwel 2020 年 11 月 12 日 上午 7:27 
Hello,
I dont have any mods that alter the climate suitablity yet this one does not work, no matter what i do (reinstall, put in first load order) its just not working, would somebody be kind and explain to me if i have to do something else?
ZATARA 2020 年 2 月 18 日 下午 7:20 
@Elon, ok that makes sense and now I know why. Thank you for the information and reply.
Elon  [作者] 2020 年 1 月 19 日 下午 1:11 
@ZATARA This might be a message for the vanilla RoRs (which you don't get with the GPs). Can't really fix this because I don't have the DLC for the vanilla RoRs, so I don't see the message myself. But the custom RoRs which are added by the mod all show up, just tested it.
ZATARA 2020 年 1 月 19 日 下午 12:50 
Some units of renown are not showing up for recruitment. I've seen 2 units unlocked in the game side window and when I look I only see one 1 available.
Master Zwerg 2019 年 9 月 18 日 上午 6:04 
Do you update this mod please?