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Rapportera problem med översättningen









So in essence, this mod makes the golden fish go from 0.3% chance of happening, to 30%**.
[*] - at the time this check happens, NOT when you start fishing. Time progress fast when you fish making luck boosts unreliable, ods are you'll have < 11 luck when layer 3 hits and so the standard 1% chance to get the golden fish instead of other fish
[**] - Assuming that the chance is 30%, would have to see actual source to be certain the exact chances.
This is how fishing works (in Atom, with or without this mod):
Layer 1:
Do you catch something? - rolls a die, if not high enough result, repeat. If high enough result, go to layer 2.
Layer 2:
Roll a die: Did you catch a fish? If yes, goes to layer 3, if not. Returns trast\nothing
Layer 3:
Roll a 100 sided die. If the result is 100. You catch the golden fish. If the die is any other number (1 - 99), you catch any other fish.
Chance to catch a fish (as in, getting to layer 3) is somewhere around 30% iirc. So the chance of getting a golden fish, is 0.3%.
I am just commenting on the changes they made to say that it is very possible on a modless save now for people who don't want to fudge around with their saves to get a Golden Fish buffed character to Trudograd via character importing
I have not tested this with spider brains (which everyone says seems to have higher odds so maybe those are 100% in the base game now), but the Golden Fish is actually reasonable now
The test was just doing catches and 20 of 25 catches were the Golden Fish; I was just lucky before checking and recording the time before or I misremembered
I only figured out the change was made by playing the game without mods to ensure I could carry my save to Trudograd (which is why I still have not played this game with mods) and cause I wanted all of the permanent buffs the game had to offer in a legitimate run for a Trudograd import