安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Yep, came here to check, whether (anyone of) you had anything about that.
You actually can recenter (via Steam VR "reset standing position"), but doesn't make sense in a fight, only in a break or after the fight, when you want to hit your opponent some more
Opp Chin 115
Opp Power 105
Fist speed 200
Block Speed 200
Dodge Speed 200
Aggression 200
both multipliers 0.90
But the behaviour is very different. Via Virtual desktop to PC the opponent is passive and very easy to beat (like very low aggression), but on Quest 2 native is very strong and really hard to beat??
@RLS Jules - The game permanently runs in room scale mode requires a minimum play area size of 2m by 1.5m. There is no way to recenter because the game is centered around your play area, which doesn't move.
@76561198067006151 - The height photo causes the game to completely change scale instead of just raising you up or lowering you down. This means it is adjusting for your reach as well, relative to your height.