Parkitect

Parkitect

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Orange Grove Fairgrounds
   
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Scenarios: Scenario
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14. juni 2019 kl. 9:12
28. nov. 2019 kl. 10:29
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Orange Grove Fairgrounds

I 1 samling af AstroTron
AstroTron's Scenarios Season 1
20 genstande
Beskrivelse
Welcome to Orange Grove. The fair is about to open soon and there is one big problem. The general manager has just quit and you have been chosen to replace him. You must bring this fair to the top again. There is some land to expand to help with improving the fairgrounds. Good Luck!

Scenario:
• Have at least 3 coasters in your park with an excitement rating of 70.0 or above
• Have an experiences rating of at least 80%
• Have at least 250 guests in your park
• Have at least 350 guests in your park
• Have at least 650 guests in your park
• Complete all non-optional goals by the end of November, Year 3
• Optional: Have no loan debts

7 kommentarer
AstroTron  [ophavsmand] 28. nov. 2019 kl. 17:07 
I thinks as long it has the same file name.
Phoenixflieger 28. nov. 2019 kl. 14:59 
Hey AstroTron, since when can we update Parkitect workshop items?!
Is it possible for rides as well, haven't found any feature for that.
AstroTron  [ophavsmand] 27. juli 2019 kl. 17:30 
Thanks for the great criticism. I think I could of made the map more difficult. The guest spawn thing I must of missed when finalizing it. When testing the map I was playing the map really relaxed like and beat it at year 3.
Phoenixflieger 27. juli 2019 kl. 12:45 
+ Very massively and well designed map. So many many items inside and even more outside. Amazing diligence!
- But I had a glitch of an invisible bridge over the river:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1817131749
Though I restricted that part of the park to better channel guest flow to my rides, they reached that part via the river, which for some reason contains invisible floor tiles. Glitch?
- Many spawned people did not make it inside the park, because of the extra-wide path outside the entrance which diverts people back to despawn. Maybe clever design to reduce guest number?
- I also find the map far too easy. I achieved every goal by September, year 1. I guess key was placing my campaign coaster (The Steelster; also here in workshop).
For people who have completed campaign, you might consider raising difficulty?
Of course I will try your other collection scenarios as well, because I am still amazed of the design work you put into the map!
LunesArgent 18. juni 2019 kl. 0:57 
so gooooooooooood :steamhappy:
Captain Pothead 16. juni 2019 kl. 18:33 
:104:
DOLFKAT 16. juni 2019 kl. 16:32 
This looks fucking great man, looking forward to your next project!