安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Some raiders just launch a few large grid torpedos at parked ships and use sphere gravity generators to suck up any loot comming off of the destroyed cargo containers
so maybe also add a few reverse sphere gravity generators to deflect torpedos with artificial masses, and make it harder for boarders, and if you have the PCU to spare maybe put a normal grav generator on a rotor and make the grav field really high and wide to not only deflect torpedos, but also annoy boarders with sporadic gravity.
AND you can add detectors that activate on asteroids, these can be used to stop the ship, because detector range is relatively small it wont stop a crash but it can sure soften the blow