黎明杀机

黎明杀机

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Dead By Daylight Fan Chapter : Bad Moon Rising
由 Birdskull 制作
Amid the blue-black vault of an endless, star-strewn sky, a full moon hangs like a newly minted silver coin. What a sight it is, a creamy white disc reflecting the light of a burning sun at the other side of the planet. What does it mean? To some, the full moon means luck and good fortune. For others, it is a sign of new growth and life, and to others still it is naught but a great boulder hurtling through the vastness of our cosmos. Yet, the moon still has another meaning. For one in particular, it is not a sight of joy or prosperity, but an omen that soon dark things will occur. A deep, carnal savagery brought forth by the seemingly innocent silver gleam. The fervent desire to rend and tear, to feel the warmth of still-beating flesh against teeth and gums.
To Eric, all the moon offers is a faint light to give him sight in this dark place. Eric, the one who sought out the unknown, now finds himself pursued by it. Unstoppable savagery, nature's predatory instinct in its purest form. The werewolf.
   
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Killer: The Wolf
“A new creature stalks the fog. Another cursed with the incessant need to hunt, to kill, to slaughter. A wolf, straight from movies and nightmares. A beast that is neither man, nor animal, but some grotesque transition between them. Relentless in its pursuit, brutal in its attacks. I know not of its past or where it has come from, but one thing is clear - this beast is far more intimidating than any I have encountered before."

Name: Frankie Elizabeth Kessler
Gender: Female
Ethnicity: Caucasian
Realm: Bray Road
Power: Feral Mind
Weapon: Serrated Claws
Speed: 115% | 4.6m/s
Alt. Speed: 110% | 4.4m/s
DLC: Bad Moon Rising

Overview
The Wolf is a relentless Killer, able to use her Power to afflict Survivors and slow their progress significantly.

Her personal Perks, Abject Terror, Keeping Track, and Relentless Pursuit, allow her to hone-in on weakened survivors and punish the brave and exploit their fears and failures.

Her Perks are about keeping track of her targets and ensuring that sacrificial kill.

Difficulty rating: Intermediate

Background
Frankie Kessler was an up-and-coming writer in her hometown of Elkhorn, Wisconsin. She wrote horror novels, and good ones at that. Stories of strange beasts attacking maidens and men, books that struck fear into the hearts of her readers. Such cruel irony this was.
When driving home from a book signing one night, on a overgrown derelict country road, Frankie struck something. An animal that had ran out in front of her car, something similar to a large dog. It was when she stepped out of her vehicle and approached that the creature jumped up and attacked her, savagely mauling young Frankie and leaving her bleeding in the dust. It was as her life ebbed away on that dusty road that something stirred within her soul. A hunger. A thirst for blood and warm meat.
Ignoring her closing wounds and her contorting, changing body, Frankie stood up on that road, wreathed in silver moonlight, and howled.


The Wolf's Perks
These are Perks which start off only appearing in The Wolf’s Bloodweb. After achieving Level 30, Teachable versions of these Perks can be found:
  • Abject Terror - Level 30
  • Keeping Track - Level 35
  • Relentless Pursuit - Level 40
Once obtained, other Killers will be able to find The Wolf's Perks in their respective Bloodwebs from that point onward.

Abject Terror
The very knowledge that you are nearby, stalking, lurking, is enough to drive some men to madness.
Survivors within your terror radius recover from Exhaustion, Hemorrhage, Mangled, Hindered, and Blindness Status Effects 30/45/50% slower.
"I can’t think, I can’t focus. I can’t do anything but listen to that ghastly howling."
Unique to Wolf until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Keeping Track
Your sharpened senses can amplify even the faintest of sounds, allowing you to pinpoint your prey and react accordingly.
Survivors that perform rushed actions within your terror radius have their auras revealed to you for 2/4/6 seconds. Only one survivor can be revealed at any time.
Keeping Track can be activated once every 20/15/10 seconds.
"It would be ten seconds before she caught him. Ten seconds, maybe less."
Unique to The Wolf until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Relentless Pursuit
Your sensitive sense of smell allows you to easily track survivors that are closer to death that others. Survivors leave different-colored scratch marks based on how close they are to their sacrificial death-hook.
Healthy survivors leave red scratches, second-hook survivors leave orange scratches, and dead-hook survivors leave yellow scratches.
"She’s following my scent!"
Unique to The Wolf until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Load-out
Weapon: Serrated Claws
Long, curved, gnarled claws are the weapon of choice for The Wolf.
  • When striking a survivor, the Wolf flicks the blood off of her claws and flexes them.

Power: Feral Mind
Wounds caused by your savagery afflict your victims with a fever of the brain.
Similarly to the Doctor, the Wolf is granted 2 separate modes. Hunting and Mauling.
  • Mauling Mode is the standard killer attacking mode.
  • While in Hunting Mode, your movement speed is decreased and you are granted the ability to leap. Leaping is a charged attack. The Wolf performs a spectacular aerial leap, with claws splayed and teeth bared.
  • Leaping has a default charge time of 2 seconds and a default range of 8 meters. Both successful and unsuccessful Leaps have a cooldown timer of 3 seconds.
  • Landing a leap-attack upon an unafflicted survivor will lower them by one health-state and apply Feral Mind to that survivor.
  • Survivors affected by Feral Mind gain a 20% decrease in all actions speeds, and all skillcheck success zones are significantly decreased in size. Feral Mind affects a survivor for a default of 120 seconds.
  • Each time a survivor fails a skillcheck, they gain an additional 3% decrease to all action speeds and an additional 10 seconds on the Feral Mind timer. Succeeding in a Great skillcheck will remove 5 seconds from the Feral Mind timer.
  • Hiding in lockers, being placed into the dying state, or hanging on a hook pauses the Feral Mind timer.

Add-Ons for Feral Mind
Instead of doing 20 separate add-ons, I’ll just do one per tier. 20 separate add-ons would be a little crazy.

Common - Dried Wolfsbane
The scent of this wretched plant fills you with rage.
  • Slightly increases movement speed while in Mauling Mode.
Uncommon - Gnawed Human Bones
Leftovers from your last meal.
  • Survivors struck by your leap suffer moderately from the Mangled and Hemorrhage status effects. These persist until the victim is healed.
  • Slightly decreases the charge time of your leap.
Rare - Wolfsbane Bundle
The scent of this wretched plant fills you with rage.
  • Slightly increases the range of your leap.
  • Considerably increases the Feral Mind failed skillcheck penalty.
Very Rare - Split Human Skull
A broken skull belonging to a long-dead victim.
  • Tremendously decreases skillcheck chances for survivors affected by Feral Mind.
  • Slightly decreases great skillcheck success zones for survivors affected by Feral Mind.
Ultra Rare - Shredded Novel
A tragic reminder of a life left behind fills you with insane energy and a thirst for carnage.
  • Survivors struck by your leap are instantly placed into the dying state.
  • Slightly decreases the range of your leap.
  • Slightly decreases the Feral Mind timer.

The Wolf’s Appearance
The Wolf is a huge, hulking, jet-black beast that resembles an upright, bipedal wolf. Nearly the same size as the Huntress. She has muscular arms ending in long hook-like claws, powerful hind legs, and a constant snarl stamped on her face.

The Wolf’s Mori
When performing a mori animation, the wolf grabs the survivor by the chest and lifts them up. The survivor kicks wildly, screaming, as the wolf bites down on their skull and crushes it. The wolf then drops the dead survivor on the ground and howls at the sky.
Survivor - Eric Brisby
“Another new victim has appeared in the fog. Unlike the others, he seems incredibly curious and interested in the movements and actions of the beasts that stalk us. Is he studying them? If given the chance, I would like to have words with this one."

Name: Eric Brisby
Gender: Male
Curious: Curious Survivor
Ethnicity: African-American
Realm: Bray Road
DLC: Bad Moon Rising

Overview
Eric Brisby is a curious survivor, intrigued by the killer and constantly nearby.

His personal Perks, Slipping Out of Sight, Easy Does It, and Lingering Bloodstains, allow him to remain undetected and give him bonuses for being near the killer.

He is skilled at tracking the killer. His perks help to protect his fellow survivors by distracting or confusing the killer.

Difficulty rating: Easy


Background
Eric Brisby was always one for the unknown. A fan of the supernatural. Horror movies, monster documentaries, and scary novels were always close at hand when Eric was around. This passion eventually lead to Eric’s chosen career, as a cryptozoologist. Though he never found any proof of living monsters and he never made a lot of money, he still enjoyed every second of his work.
One day, upon heading into the woods to film a solo exploration, Eric Brisby disappeared. Some say he abandoned his failed career to start a new life, others joked that Brisby had been eaten by the monsters he had so diligently searched for. No one could have guessed that Eric Brisby had been right, and that monsters really did exist. Nor could they have known that he was now running from the very creatures whose existence he had tried to hard to prove.


Eric’s Perks
These are Perks which start off only appearing in Eric’s Bloodweb. After achieving Level 30, Teachable versions of these Perks can be found:
  • Slipping Out of Sight - Level 30
  • Easy Does It - Level 35
  • Lingering Bloodstains - Level 40
Once obtained, other Survivors will be able to find Eric's Perks in their respective Bloodwebs from that point onward.

Slipping Out of Sight
Your knowledge of cryptid behavior gives you the upper hand.
When you are within the killer’s terror radius and standing still, your scratch-marks and blood trails disappear 25/50/75% faster.
”Where am I? You’ll never know.”
Unique to Eric until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Easy Does It
You know well how to avoid and hide from danger. Some hiding places offer more comfort than others.
Hiding inside lockers causes you to recover from all temporary status effects 5/10/15% faster. This affect ceases upon leaving the locker.
Easy Does It can be activated once every 120/80/60 seconds.
"She can’t find me in here, can she?"
Unique to Eric until Level 35, at which point its Teachable version can then be learned and taught to the other survivors.

Lingering Bloodstains
As the Obsession, each time a survivor is hooked, this perk activates and a 15-second timer is triggered. Unhooking any survivor within the timer causes the unhook notification to be delayed by 3 seconds.
Lingering Bloodstains can be triggered once every 60/45/30 seconds.
Increases your chances of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
"I’m going to pull you off the hook now. Try not to scream, please.”
Unique to Eric until Level 40, at which point its Teachable version can then be learned and taught to the other Survivors.

Eric's Appearance
Eric is a 20yr-old college student with dark skin, very short-cropped hair, and blue eyes. He wears blue jeans and a white t-shirt, with a bright green college jacket with the words “Cryptic Cryptids!” printed on the back, along with the silhouette of a small black sasquatch.
Realm: Bray Road
Bray Road. An innocent-looking back-road in the heart of Elkhorn Wisconsin, turned into a place of terror and danger. Something primal, ancient, and hungry stalks the oaks and alders by the roadside. Some call it the dogman, others call it the waheela. No matter the name, it is a beast to be feared and respected. A Beast of Bray Road.

The Bray Road map is a one-variation realm. A wide, winding dirt road splits the map in half. On one side of the road, a library can be found in a state of disrepair. Alongside it are several destroyed cars and some smashed fencing.
At the other side of the road, you can see a lot of trees, logs, and boulders. Hidden among them you can find the killer shack, and in another place nestled between two boulders you can find a natural cave that contains both human and animal remains.
The combination of natural jungle-gyms and wide-open spaces provide plenty of hiding spaces and lots of opportunities for the Wolf to exercise her ability.