安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks for letting me know.
If I make a legacy version, will the editor version also change?
I mean, this is my first time touching this kind of software, and combined with the different language, I have no idea what is going on, so I am attaching an image of the editor.
The state of the image is as follows: unzip the workshop of talos principle, The Holy Days, "open" -> "world", and from the unzipped file, "content" -> "talos" -> "levels" -> "Z_HolyDays" -> "HD_Cloud_Xmas. wld" is opened.
https://imgur.com/32aDuP9
How do I get the third image "Entity" window to appear?