Counter-Strike 2

Counter-Strike 2

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Map design - Reflections
由 3kliksphilip 制作
A guide on adding reflections to your Source levels, using cubemaps. This may even be interesting for people who don't make maps, since it will explain why reflections on weapon scopes or on the ground change very suddenly. As if you care!
   
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Adding reflections to your level

A basic, quick and easy guide for those of you who want to get them working in your map as quickly as possible.

0:00 - How to add them in Hammer
0:21 - Once in-game
0:43 - After compiling
Advanced reflections and theory behind them

A far more interesting video on cubemaps and the problems you might face, as well as possible solutions.

0:00 - General overview
0:24 - Building cubemaps - when it should be done
0:42 - How to test the cubemaps
1:20 - Where and how many to use?
1:52 - Exceptions to the general rule
2:07 - Sniper scopes and props
2:24 - Windows
2:34 - Water
2:52 - Forcing faces to use a specific cubemap
3:13 - Why not put them EVERYWHERE?!
3:49 - But I still want to make it look nice!
4:16 - Where I would put them
4:42 - Conclusion
1 条留言
2015 legend 2021 年 4 月 20 日 上午 11:59 
Rated :heartpix: