Wings of Glass -玻璃の羽-

Wings of Glass -玻璃の羽-

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Advanced Platforming Techniques
由 Love-Song 制作
This game is designed in a way that you never need to use any of the advanced techniques. However, I put a bunch of them in this game specifically to improve the replay value and let speed-runners play the game in an exciting way. This guide covers all the special jumps and other platforming techniques in the game. Again, these are not necessary to beat the game.
   
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Special Jumps and Falls
Coyote Jump : Jump slightly after falling off a ledge (This is indicated by a special jump animation where Mayfly has both of her arms up and is looking downward)

Auto-Flip: If you hold the Jump Button and then walk off a ledge, then Mayfly will do a front flip perfectly on the frame that you leave the ledge. Auto-flip instantly gets Mayfly up to her max speed, but lowers the amount of control you have over her turning ability.

Side-Flip: If you run one way and then quickly run the other, Mayfly will have a short slide-turning animation, press the Jump Button during this animation and Mayfly will preform a side-flip. Side-flip instantly gets Mayfly up to her max speed, but lowers the amount of control you have over her turning ability.

Wall-Glide: While falling down if you are touching a wall, Mayfly will fall slightly slower, this can be used to jump a slightly farther distance.

Wall-Kick: During a Wall-Glide, if you press the jump button, Mayfly will kick off the wall, this can be used to instantly turn perpendicular to the wall, but cannot be used to ascend.

Ledge-Drop: While Ledge-Grabbing, press the Duck Button to drop down from the platform. You also cannot grab a ledge while holding the Duck Button.

Ledge-Climb: While Ledge-Grabbing, press the Jump button to climb up.

Ledge-Climb-Jump-Cancle (LCJC): During a Ledge-Climb, press the Jump Button and Mayfly will Jump straight off the ledge. This jump has the same altitude as if you were to jump off the ground that you are climbing up to, so it is a highly viable move for speed runs.

Ascending and Descending while swimming: To ascend hold the Jump Button, to descend hold the Duck Button.

Dolphin Jump: After learning how to use Hyper-Swim, if you press the Spin Button, without holding movement in any direction, Mayfly will default to swimming straight up. This can allow for easy access to Dolphin Jump.
Stamina, Mobiltiy, Stealth, Misc
Although never mentioned in the game, Mayfly operates on an all-or-nothing stamina system. Whenever Mayfly uses a move that consumes stamina, then she will be unable to do another stamina consuming move until her stamina has fully recovered, different moves will cause her to be unable to use stamina for different amounts of time. You can tell if she has recovered her stamina when you see her glow a bit with a blue and yellow charge graphic. Here are the 3 stamina consuming moves in order of their energy consumption. Stamina recovers faster if you ar not moving than if you are moving.

1: Spin: uses only a small amount of stamina, but uses a bit more if you are in the air. This move can be used to cut grass.

2: Dive: Dive can be preformed if you press the Dive Button, or if you press the use item button while air-born or running while not having an item to use. Dive is a short burst of speed that can be used to get out of the way from a direct danger. Theoretically the fastest way to travel in a straight line is to use a normal dive as frequently as possible.

3: Roll: Upon diving, you'll eventually land on your belly. If you press the Jump Button during this animation, Mayfly will do a stylish Roll and land on her feet. Rolling offers a boost of speed that is even greater than that of a dive. The purpose of Rolling is to create a big amount of immediate distance between you and a danger. However, be careful not to spam this maneuver, it takes a LOOOONG time to recover your stamina after using it.

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Stealth Mode : If you press the Duck Button, Mayfly will sit on the ground giving you access to a low crawl for mobility. Crawling is 1/2 the speed of running, however, you become half as big and do not make sounds when you step. This means 3 things, monsters cannot hear you, and it is harder for monsters to see you, as you can simply hide behind bumps, mushrooms, or other short things. Your hitbox get's half as big, making it harder to be hit from above.

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Teching: This is an ability that can be used to get mayfly back on her feet and ready for action after being knocked over by enemies, there are 2 kinds of techs.

Ground-Teching: If Mayfly is knocked to the ground, she will stay on the ground for a second to catch her breath. However you can force her back on her feat by pressing the Jump Button.

Air-Teching: If Mayfly is launched in the air, you can interrupt the damage animation by by pressing the Spin Button.

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Targeting: When using a throwable item, Mayfly will throw the item at the item that is being orbited by the reticle, which resembles yellow fire flies flickering. These also determine which platform is affected by Magnet Wands.

Slashing: When using a sword, with exception to if you hold the run-forward command, Mayfly will swing the sword in the angle that you are holding her movement. EG, using keyboard default controls for reference: 'A' = left slash, 'D' = right slash, 'DW' = up-right-diagnal slash, etc.
11 条留言
Langusto d'Oliviera 2021 年 5 月 2 日 下午 12:45 
Wow, I didn't know many of these. I'll try them out in my replay. But how is Ledge-Climb an advanced technique?
darkfrair 2021 年 3 月 14 日 上午 9:32 
to be honest, some of these advanced techniques i knew from just messing around, and that caused me a major problem at the first double light spider section. I didn't see the second light spider, and wound up using advanced techniques to get past the first screen. i had to reset the game due to this as i literally could not get back to the second light spider, and it was literally impossible to go any further. another tip, you can extend the distance of a jump by performing a wall kick.
Love-Song  [作者] 2021 年 1 月 9 日 下午 3:31 
Nah slope momentum cannot solve your problem. There is in-fact an invisible wall between the slope and the island, making that impossible.
D1 Jack 2021 年 1 月 9 日 上午 8:55 
Interesting to hear about a new skip. I was thinking using the coyote jump might make it a bit easier. BCS isn't actually that hard, you just need to wait a sec before diving.
I'm trying to think of how to get to the platform without using trad BCS. The only thing I'm coming up with would be using slope momentum to jump the gap, but you'd only have one shot at it. Otherwise I think you'd have to dive up to get enough speed, then you wouldn't be able to spin for distance. Also, I'd been sleeping on walljump+spin until now, but you can get a lot of distance with it.
Love-Song  [作者] 2021 年 1 月 9 日 上午 12:22 
I actually never thought anyone would try going through the cave blind. I always skipped the cave entirely, though not using the technique which you use. There is a 100% consistent method to skip the dark cave.

I tend to like the way the cave is designed because people seem to think that I was teleporting Mayfly around the map to get them to wind up in a hole up on the hill. However the player legit walks and climbs through a tunnel which was boo-leaned out of the geometry which does go the full length of the 3D model.

Back? Reset? I think the idea was that it's supposed to be a quick way to invert the controls in cases where the default camera controls feel off (50% of the population think the other half is weird).
D1 Jack 2021 年 1 月 8 日 上午 7:02 
I asked about the level design being affected by speedrunning mainly because I feel that Blind Cave Skip had to have been possible by design. It's just so close to impossible that it had to be on purpose. I was wondering if there were any other similar areas (although don't tell us about ones we haven't found yet!)

All in all, this game is a surprisingly difficult speedrun, but a really fun one in that. I've already recommended it to friends :)

I do have a couple concerns about the game, though.
For some reason, pressing BACK on my PS3 controller seems to reset the controls? It at least resets the Y inversion (making up move the camera down), which can make resetting runs a bit strange.

Also it would be great to have an option to disable the reading popups - they're great for experiencing the game, but during the run, it can make it a bit difficult to see what's going on.

Sorry about the double-comment, but steam has a 1k char limit.
D1 Jack 2021 年 1 月 8 日 上午 7:02 
I did take quite a notice of the shovel, just haven't figured it uses out yet. I've already got ways to get items all the way to before the Ferace 2 split (at cost of Ferace 1 being slow. Currently no great uses in the run to justify it). I did try digging literally every plant in the hub, so far nothing. I'll keep looking tomorrow. Also I was surprised that digging both goop and mushrooms have very distinctive sounds.

The shovel did actually help a bit in finding a few tricks in the run, mainly where we skip luring the enemy to break the vines for us in the second area. You can do an autojump off of a rock and use an item to just barely get enough height to get on the branches. I ended up finding an itemless route, though, so I don't think we ever used it in a run (the one where we stand on vines to regain stamina). Then, we ended up skipping that room with the Fire Crystal from the previous room, too.
Love-Song  [作者] 2021 年 1 月 7 日 下午 11:37 
Honestly I'm still waiting for someone to realize what the shovel can be used for.

But yeah, the advanced techniques are meant to be tools for speed runners, or otherwise, just people who want to be stylish to use.

I'd like to see how far people push the game.
D1 Jack 2021 年 1 月 6 日 下午 12:26 
How much did the idea of speedrunning affect the level design? So many tricks are just barely possible that it HAS to be by design.
Love-Song  [作者] 2020 年 12 月 31 日 上午 3:12 
Thanks, the game is designed to to be perfectly playable using just the default jump!