Europa Universalis IV

Europa Universalis IV

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Average Development Modifier
   
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2019 年 4 月 23 日 下午 1:45
2019 年 4 月 23 日 下午 11:13
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Average Development Modifier

描述
Do you feel frustrated by the disadvantages that come with playing a smaller, consolidated nation?
The Average Development Modifier can help give your smaller nation a way to compete. It scales off the average development of every province, not the total number of provinces, so although smaller nations will have less provinces to develop to reach the higher tiers of this modifier, large nations can reach them as well.

NOT IRONMAN COMPATIBLE (obviously)
Should be compatible with most mods, only adds an event and a modifier.


HOW DOES IT WORK:

Every year, the total development of every country is divided by the number of cities (provinces) it controls.
(This can be recalculated manually, though AI will never do this.)
This number is then floored to the nearest integer and becomes the Average Development.
The modifier scales directly with the country's average development, up to a cap of 50.

For Example: An average development of 8 will raise the Institution Spread by 8%.



AFFECTED MODIFIERS:

Production Efficiency
National Tax Modifier
Goods Produced Modifier
Domestic Trade Power
Advisor Costs
Institution Spread
Global Settler Increase
Mercenary Cost
Mercenary Maintenance
Land Force Limit
Naval Force Limit
Development Cost
Stability Cost Modifier

The intention behind these modifiers is to allow smaller nations to get the same benefits that exist for expansive empires. The main focus is therefore to allow them grow their economy.

Advisor Costs and Institution Spread are meant to represent the impacts of more available education.

Global Settler Increase is meant to represent the desire for a country's people to escape the overpopulation of urbanized areas. Which is lessened when a new colony is founded, and the new province's development is counted in the average development.

Larger nations do not inherently gain more morale, discipline etc. which is why the only military ideas relate to having access to larger force limits. Mercenary modifiers were added to counter the large manpower pools that large empires typically have.

The only negative modifier included is Stability Cost which is meant to represent the bureaucratic load of a more developed nation.

SPECIAL THANKS TO LUNAR'S URBANIZATION MOD FOR HELPING ME COME UP WITH THIS IDEA







21 条留言
fortnitepro48 9 月 26 日 下午 6:59 
i highly recommend this mod to anyone who likes to set more realistic goals than world conquest as well as to really anyone enjoys playing as (or at least starting as) smaller nations. it's actually very well balanced, some people might get scared off when they see a +50% modifier but the only nations that will actually get that full 50% are typically opms or countries controlling only a handful of territories. it still works fine with the current version, too (at least as far as i'm aware) and also works will all the mods i typically use. it does exactly what it claims to, makes "playing tall" a lot more enjoyable and rewarding without taking away the challenge of expanding or developing. It also helps typically smaller powers that appear in the mid-late game (netherlands, free colonial nations) contend much better with already established old world powers.
Shotty Man 2024 年 11 月 16 日 下午 12:55 
Made a version of this for personal use that does a similar thing, but only counts development from provinces in states. It better fit the playstyle of countries like the Netherlands, with well-developed mainlands while also being able to have vast empires. Unfortunately it didn't work properly when I uploaded it to steam.
Vril 2022 年 5 月 12 日 上午 9:24 
Works fine on 1.33
003skar98 2022 年 1 月 22 日 下午 6:58 
update pls
krewokeys 2021 年 3 月 3 日 下午 3:40 
Really would love an update, this looks like a good mod.
Emanon 2020 年 9 月 7 日 上午 2:45 
A lovely update soon?
Gen. V. Townes 2020 年 6 月 11 日 下午 2:27 
would be great to see an update
kazakhstan chases me 2019 年 12 月 1 日 上午 7:33 
Please update the mod!
Mec vraiment cool 2019 年 5 月 1 日 上午 6:39 
Does it only take into account the states provinces, or the territories provinces are used as well?