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Thank you. I also have that issue with armed villagers. And since everybody's always armed ... ¯\_(ツ)_/¯
Wool is definitely a valuable commodity for me up until the Iron Age -- at which point I have so much of _everything_ that I don't really need to focus on anything in particular anymore.
When I wrote this, I was most concerned about feeding the populace with minimal workload, so I just ignored the economic value of domestication. I should update the guide somewhere to include that for sheep.
Now I'll read the rest...
Maybe there has been an update since you wrote, but my armed hunting parties try to tame young animals when right-clicked. Then they disband!
Animals which have been killed by other animals can be butchered. Free mammoth resources!
Wool is immensely valuable!
1 wool = 5 trade vale
1 wool = 2 woollen suits = 10 trade value
So a tech costing (say) 250 can be bought by 50 wool (or 25 if they are outfits). Which will be replaced in a season or two with no player effort. That's how I got all techs in under 6 hours: sheep.
Oh, and fun fact: beer does, in fact, rehydrate. Well, some beers. And the "beer" which was made by people of that time was quite weak. Water carried germs and all sorts. Brewing a weak beer killed the germs and made it safe to drink. Much safer than water from a river or a lake, at any rate!
https://docs.google.com/spreadsheets/d/1U7BuMxi0htYSN17aQ1Ko4wF0gIKcllZTs_rtX9UkiVk/edit?usp=sharing