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WAIT *WHO* WROTE THIS?
Stealth systems, and if you are using AE, hacking, are also extremely overpowered.
- Good crew micro can negate all boarding losses easily and guaranteed.
- Even if something essential like weapons or shields go down, you can easily pool your crew to repair it quickly. (Except Engi B)
- Your ship has 30 health for a reason. And there is no reason to leave a shop with less than 20 health. That alone can withstand SEVERAL barrages in the worst case scenario.
- If you ever find a ship that is wrecking you, literally jump away.
- You always have either thrusters, shields or weapons. And any of the 3 can salvage any situation.
Only times i lost is when i:
- Try to maximize scrap and avoid shops in low health.
- Chose a dangerous event option without a backup plan.
- Tried to save up scrap instead of doing upgrades.
- Went to a sector that didn't synergize with any of my options. Like a Lanius/abandoned sector with boarding strats or a stealth ship burst strat vs a rock sector.
Quickly get your doors up so enemies and fire don't go through quickly. Put a person on the doors to make it even harder.
Also, when you get some weird choice, you may want to take the safe choice or you may end up losing a crew member.
Use like a legal sheet of paper and mark off regular space and nebula space distance/intervals from the Fed edge to where it will be next move. This will let you know how many jumps you can go to the exit. In regular space, nebulas move the edge only 1/2 the regular distance.
Your defense drone (level 1 is sufficient) will help against missiles.