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报告翻译问题









1. dont make a new naming group just take one from the ones that exist.
2. for some stupid reason your ID must be more than the lowest ID in the existing names.loc
3. i still dont know if there is a better way to add the LL to the recrutment pool because when i want to recruit any LL mine is the only one appearing while the rest are hidden until i recruit him.
- The link between character skill set and the actual skill is now in the table "character_skill_node_set_items"
- The dependency "child-parent" is now in "character_skill_node_links"
- You don't need Selfiehammer anymore as it seems you can just copy-paste the vanilla .bin and modify everything in RPFM. Note that you must put your difuse image in portraits/portholes/no_culture and your unit card in portraits/units_no_culture. If you have a goblin unit card in campaign, you messed up somewhere in this las step
My only question, is there any surefire way to prevent the AI from now spawning Archaon if his faction respawns?
I'm trying to make the vanilla game's legendary lords mortal (except the ones that should be immortal) so I don't have to re-kill Kostaltyn every 5 turns
any idea where their scripts are?