Arma 3
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Extended Function Viewer
   
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Data Type: Mod
Mod Type: Editor Extension
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139.990 KB
9 mar, 2019 @ 20:22
17 okt, 2020 @ 17:45
13 ändringsnotiser ( visa )

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Extended Function Viewer

I 1 samling av Connor
My A3 Workshop Releases
8 artiklar
Beskrivning
An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting!

Source code: https://github.com/ConnorAU/A3ExtendedFunctionViewer
BIF Thread: https://forums.bohemia.net/forums/topic/222286-extended-function-viewer/
Discord: https://discord.gg/DMkxetD

License:
https://github.com/ConnorAU/A3ExtendedFunctionViewer/blob/master/LICENSE
16 kommentarer
Bud Liteyear 13 nov, 2023 @ 1:48 
I want to cry: I am so fucking newb, I can't even figure out where to execute the functions I find in the function viewer.

Putting them into the debug menu doesn't seem to do anything. And that is the extent of my scripting knowledge.
Phronk 1 nov, 2020 @ 14:01 
@Connor : My late response to earlier, confirmed that this mod does not annoying auto-add itself as a mod requirement to missions you edit with it enabled. Yay! This mod is a must-have if you enjoy not going blind. Cleanly organized too. :grwheart:
[+| CL rautamiekka 17 okt, 2020 @ 17:32 
Just opened a ticket over at GitHub about a fatal error that aborts the game during startup:
https://github.com/ConnorAU/A3ExtendedFunctionViewer/issues/3

Mentioning here in case someone happens to come to report the same here.
Millenwise 27 mar, 2019 @ 19:04 
On what Phronk said, I've had CBA loaded but not used and it's ended up causing dependencies, and even changed some of the init codes I had on some objects (I think it added some call commands around the place). I had the same question as him anyway, so good to see that it doesn't create a dependency.
Connor  [skapare] 20 mar, 2019 @ 14:05 
I was considering it but I’m not sure it will be as useful as this.
Target Practice 20 mar, 2019 @ 9:08 
Any chance of an extended config viewer?
Connor  [skapare] 15 mar, 2019 @ 21:44 
@Phronk No it shouldn't do. Usually mods only add as a dependency if an item used by the mod is placed on the map. This mod doesn't add or modify any items, units, vehicles or any of that stuff so it should be safe to use while editing maps.
Phronk 15 mar, 2019 @ 20:06 
This is really useful. Out of curiosity, does editing a mission while running this cause it to auto-add itself as a required add-on for the mission? (Other client-side mods that do this are CBA_A3 and JSRS, which is annoying, so that's why I ask)
40-7 15 mar, 2019 @ 12:23 
very useful thanks.
.kabaL 14 mar, 2019 @ 15:00 
Very very very good addon!