Arma 3
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Extended Function Viewer
   
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Data Type: Mod
Mod Type: Editor Extension
Tunnisteet: Content Review, x64
Tiedostokoko
Julkaistu
Päivitetty
139.990 KB
9.3.2019 klo 20.22
17.10.2020 klo 17.45
13 muutosilmoitusta ( näytä )

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Extended Function Viewer

1 kokoelmassa, tekijä Connor
My A3 Workshop Releases
8 luomusta
Kuvaus
An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting!

Source code: https://github.com/ConnorAU/A3ExtendedFunctionViewer
BIF Thread: https://forums.bohemia.net/forums/topic/222286-extended-function-viewer/
Discord: https://discord.gg/DMkxetD

License:
https://github.com/ConnorAU/A3ExtendedFunctionViewer/blob/master/LICENSE
16 kommenttia
Bud Liteyear 13.11.2023 klo 1.48 
I want to cry: I am so fucking newb, I can't even figure out where to execute the functions I find in the function viewer.

Putting them into the debug menu doesn't seem to do anything. And that is the extent of my scripting knowledge.
Phronk 1.11.2020 klo 14.01 
@Connor : My late response to earlier, confirmed that this mod does not annoying auto-add itself as a mod requirement to missions you edit with it enabled. Yay! This mod is a must-have if you enjoy not going blind. Cleanly organized too. :grwheart:
[+| CL rautamiekka 17.10.2020 klo 17.32 
Just opened a ticket over at GitHub about a fatal error that aborts the game during startup:
https://github.com/ConnorAU/A3ExtendedFunctionViewer/issues/3

Mentioning here in case someone happens to come to report the same here.
Millenwise 27.3.2019 klo 19.04 
On what Phronk said, I've had CBA loaded but not used and it's ended up causing dependencies, and even changed some of the init codes I had on some objects (I think it added some call commands around the place). I had the same question as him anyway, so good to see that it doesn't create a dependency.
Connor  [tekijä] 20.3.2019 klo 14.05 
I was considering it but I’m not sure it will be as useful as this.
Target Practice 20.3.2019 klo 9.08 
Any chance of an extended config viewer?
Connor  [tekijä] 15.3.2019 klo 21.44 
@Phronk No it shouldn't do. Usually mods only add as a dependency if an item used by the mod is placed on the map. This mod doesn't add or modify any items, units, vehicles or any of that stuff so it should be safe to use while editing maps.
Phronk 15.3.2019 klo 20.06 
This is really useful. Out of curiosity, does editing a mission while running this cause it to auto-add itself as a required add-on for the mission? (Other client-side mods that do this are CBA_A3 and JSRS, which is annoying, so that's why I ask)
40-7 15.3.2019 klo 12.23 
very useful thanks.
.kabaL 14.3.2019 klo 15.00 
Very very very good addon!