Stellaris

Stellaris

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Research Labs
   
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Mar 5, 2019 @ 11:17am
May 16, 2023 @ 11:36am
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Research Labs

Description
v 3.8.2

Working with current version now

Recolored Physics Lab to differentiate from normal Research Labs

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Adds three chains of dedicated research buildings for each research category. New labs are unlocked through the corresponding vanilla tech speed upgrades.

Each lab adds either Engineer, Physicist or Geneticist jobs, which produce 10 of their related research, as opposed to the combined 12 (4,4,4) of the regular researcher.

Higher tiers of labs also produce planet-wide research buffs (+10%/+20%) for their relevant research field.
20 Comments
samsockeater Nov 10, 2023 @ 2:05pm 
well this brings me back a couple dozen game versions
Akirazine May 17, 2023 @ 9:33am 
Cool mod, needs further updating to account for 3.8 changes though
Pietrooperv May 16, 2021 @ 7:58pm 
Has the number of jobs per building been rebalanced for the changes to planets and reduction in overall pops?
warmasterant  [author] May 16, 2021 @ 8:46am 
Hey sorry, it does seem to still work fine with 3.0 when I use it, and from what I can tell Faith in Science does also reduce the consumer goods upkeep from the new jobs
Pietrooperv Apr 24, 2021 @ 4:31am 
Same question. Does this work with 3.0?
Peter34 Apr 24, 2021 @ 4:06am 
Does this mod work with 3.0?
Peter34 Mar 26, 2020 @ 3:11am 
Does the reduction in Consumer Goods Upkeep from Faith in Science also apply to the new Jobs created by these Buildings?
warmasterant  [author] Mar 21, 2020 @ 10:49pm 
Sorry, it should be working with the new update now
DrNukeLear Jul 26, 2019 @ 7:43am 
Quick question - has this been abandoned?
Solarius Scorch Jul 11, 2019 @ 12:18am 
Update would be nice. Pretty please. :)