安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









https://docs.google.com/spreadsheets/d/1u-79nxjNDrIfJO4NREdh9h0gq_R6iwzDR_ysWqu-4YA/edit#gid=0
thought i'd like to call them jukes or dodges.
- Added a new section for Circlestrafing.
besides that, cornerhugging and recoil force boosting saved my life sometimes. thanks!
Unfortunately bad spawns are just bad luck, happens to the best of us. The simplest fix really would be to implement a "minimum radius" so that Zeds can't spawn if they're too close. Left 4 Dead 1/2 does this, and it works just fine.
This should be a tip during the loading screens.
Nevertheless, it is disappointing to see that this isn't done more frequently in public games. It blows my mind seeing players quickly die to a crawler or something that could have been easily avoided had they been simply paying more attention.
Good guide, simple and gets straight to the point.