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Nahlásit problém s překladem












This was considered when the mod was designed though, and the values of 2 for all improved resources is intentional. A big part of balancing this was removing the resource of oil from infantry (and the power output change I mentioned). Those 2 key changes and the rest of the mod reduce the overall usage of Oil considerably, thus reducing overall power-resource need considerably, so +3 would be too much for any resource.
Working as designed, enjoy!
Also brainfart on the second point, i didn't realize those numbers were referring to power output.
Coal - Oil - Nuclear
4 - 4 - 16 (Vanilla output values)
4 - 6 - 10 (Modded output values)
"Improved tiles will still yield a total of (2) of the given strategic resource."
-> The fuel strategics usually yield 3 units with improvements on their tiles. Will they continue to do so with this mod?
"Fuel conversion ratios more granular, From (4-4-16) To (4-6-10) (a nice side-effect of this is slightly less global CO2)"
-> Not sure what this means.
Carry on and enjoy.