Sid Meier's Civilization VI

Sid Meier's Civilization VI

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More Coastal Flooding: 60%
   
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17. feb. 2019 kl. 3:04
3. juli 2020 kl. 13:41
3 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
More Coastal Flooding: 60%

I 1 samling af JNR
JNR's Climate Balance
14 genstande
Beskrivelse
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 60%.

Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 60 PERCENT OF ELIGIBLE TILES will be flooded by rising sea levels over the course of the game. This may not sound like much compared to the other mods, but still it increases the vanilla number by two thirds.

This mod does not lift the protections for natural wonders and lakes. Flat tiles adjacent to either of them will not flood, as such would cause several issues.

This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above).

The collection contains alternatives for 80% and 100% of coastal lowlands getting flooded.

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JNR's Mod Series




16 kommentarer
giddieup 19. juli 2021 kl. 12:03 
If I change this value to 0%, does this mean that no matter how much ice melts there wont be land going underwater and sea level wont rise? or is that another setting? Trying to see if there is a way to have the rest of the climate stuff, but just no sea level change.
JNR  [ophavsmand] 15. juli 2021 kl. 16:06 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
JNR  [ophavsmand] 16. juni 2021 kl. 11:41 
the default setting is 45%.
Illutian 5. jan. 2021 kl. 8:36 
Not sure if it's this mod...or one of the other's by JNR. But I have a Phase 8 Climate Change and it seems to bug out the game and stops the Forecast section (they all end up saying 0% for Chance and 'from Climate Change').

Additionally, 'Sea Level rises' says: +LOC_RANDOM_EVENT_SEA_LEVEL_RISE7_LONG_DESCRIPTION_JNR_CB

Playing with all the DLC except NFP.
26raystreet 7. sep. 2020 kl. 16:31 
what about less coastal flooding
JNR  [ophavsmand] 3. juli 2020 kl. 14:16 
Adjusted value to 60% to make it stand out from the default value a bit more. Still compatible with Primordial maps.
MoToX 20. juli 2019 kl. 11:04 
I get sea rising with this mod now. i set it to value 0 but tiles is going away. we talked about it before, is it anything with the update maybe?
Supercodplayer1995 18. feb. 2019 kl. 19:20 
Oh okay thank you! I look forward to it.
JNR  [ophavsmand] 18. feb. 2019 kl. 19:14 
@Supercodplayer1995 I'm working on it. Requires a proper rebalancing of some other stuff, too, though (e.g. change in disaster frequency), so it will be a while.
Supercodplayer1995 18. feb. 2019 kl. 17:58 
Can you make a mod to slow global warming for the first few stages at least? They go through way too fast, before you can even unlock the techs to stop it.