安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










one of them being only using venture batteries instead of any other battery. This worked out pretty well as the ultra super lightweightness of venture batteries make this thing fly at nearly 140 mph.
Another new thing I tried on the HSI was the Zero engines on the side. I normally try to keep the zero engines more towards the center because they're pretty fragile, but I swapped where I would normally put the zero engines with the batteries and it's worked out pretty darn nicely.
One last thing I did was I put the big wings at the back. Normally I keep them toward the front or the middle so that they would be less susceptible to incoming missiles from the rear, but I tried the back and hey now it turns super fast. And apparently I was overestimating the ability for missiles to knock off parts as well because I have been slammed in the back with cruise missiles in the HSI and the wings stayed on.