Left 4 Dead 2

Left 4 Dead 2

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Unused Metal Shelf
   
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Game Content: Miscellaneous
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2.099 MB
16 feb 2019 om 8:37
10 feb 2020 om 19:12
2 wijzigingsnotities (weergeven)

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Unused Metal Shelf

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I might be the first person to discover this.

Inside the texture for the wooden shelfs used in various maps has a Unused Metal bodygroup (alt skin) inside both the texture sheet and the ref sheet.

This mod replaces the wooden shelf with the Unused Metal variant, inculding the ref texture.


If anyone wants to restore this unused metal shelf texture for a RNG texture mod for the shelfs, feel free. I would love to see this functionality restored to what it was suppost to be.
12 opmerkingen
Jinkies, Mr. Anderson 28 feb 2024 om 23:28 
Words cannot express how much I appreciate this unused metal shelf texture. It's dedicated players like you that truly keep the lights on in this game.
Yukari Takeba 5 nov 2021 om 12:37 
Does it conflict funreal fix prop ?
PeopleLikeStuff 8 nov 2020 om 17:36 
It's a small thing, but I prefer this over the weird flat brownish-yellow texture of the regular shelves
Gyroic  [auteur] 8 mrt 2019 om 15:09 
@Xeno the Hyeno


The version of these shelfs used in L4D are made of wood (or some brown material), While these are suppose to be gray Metal shelfs.
(^^^) Xeno 8 mrt 2019 om 15:03 
I can't tell what's the difference from the original
greymatter0001 17 feb 2019 om 6:57 
I know how to this. If you need any help, let me know.
Gyroic  [auteur] 17 feb 2019 om 6:20 
I don't know how to make bodygroups for models. If I did I would've done that in the first place.


I'm hoping with this brought to attention, hopefully someone more skilled than I am can add bodygroups back into this.
greymatter0001 17 feb 2019 om 5:24 
This could probably be made to have bodygroups rather than replace it with the white metal texture. Looks great either way.
iZEK 17 feb 2019 om 3:38 
wow there's still things to be discovered! i'm glad you providing us a unused and somewhat cut content =)
Gyroic  [auteur] 16 feb 2019 om 16:38 
@Cyni


All I did was take the unused metal textures and adjust them over the used wooden one, that's it.