Stellaris
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Warhammer 40k Mechanics (Outdated)
   
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1.217 GB
12 lutego 2019 o 8:58
19 lutego 2019 o 8:24
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Warhammer 40k Mechanics (Outdated)

Opis
Warhammer 40k Mechanics Mod

Current Version:
0.1.2(b)

Current Order:
1.Rebuilding Balance
2. Adding new events, anomalies etc

This modification is an adapt version of kampi123's Warhammer 35M
So... make sure u at least checked this out as well)

If you enjoy playing this mod you can like and add it to your favourite, so i would be more and more motivated to provide you guys the best quality content ^)




With this mod you've got a chance to play as Eldar, Tau, Imperium, Orks, Necrons and other races from our the most beloved Sci-Fi Universe - WH40k.
The biggest difference between "Mechanics" and "Warhammer 35M" is that you can start your campaign as usual, i. e. in every random (or not quiet) galaxy, reseacrh some technologies and also kick some asses)
For the Emperor, brothers!
And good luck.


Popularne dyskusje Zobacz wszystkie (2)
0
15 lutego 2019 o 8:16
welcome to the 0.1.2 :)
HEADHUNTER
0
13 lutego 2019 o 6:05
0.1.1 version released!
HEADHUNTER
Komentarzy: 18
zghlwigi 16 grudnia 2019 o 12:34 
well, dead zone of steam it seems xD
kiorobbo 15 grudnia 2019 o 13:38 
it happens to me to zghtwigi
zghlwigi 26 października 2019 o 5:49 
How im suppose to start this game? O have downloaded this mod and 35 k. I have both turned on. When im launching game i can start only like in 35 k so with whole map taken by empire.
Dark Razor 15 września 2019 o 6:21 
dead
chrizeren 6 kwietnia 2019 o 11:43 
will this mod get updated to the latest version of the game? it doesnt seem to work at the moment
TurtleShroom 26 lutego 2019 o 16:22 
@Lazar

Make sure that the only Mods you are using are this Mod and the original WK40K Mod, of which this Mod is a dependency. You must have BOTH enabled and installed in order to use this Mod.
HEADHUNTER  [autor] 25 lutego 2019 o 13:35 
@Lazar Districts are the most annoying problem for an every custom planet type. As for habitability, maybe it's a modifier bug, will check it out a bit later
Lazar 25 lutego 2019 o 13:07 
i cannot build aggriculture districts on terra. So my pops are very hungry. Also i doesnt find any colonizable planets. How can i change it?
TurtleShroom 20 lutego 2019 o 9:44 
Okay. If you edit your Mod's Steam Console entry, you can click on a feature that allows you to list other Mods that this Mod requires. In your Owner Controls, look for "ADD/REMOVE REQUIRED ITEMS" and select it. Find the original WH40K Mod and select it. It will now display it as a dependancy in your "REQUIRED ITEMS" side bar.
HEADHUNTER  [autor] 20 lutego 2019 o 6:04 
@TurtleShroom What do you actually mean by "marking it as a dependancy" ?