Garry's Mod
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MG_Laser_Evasion
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Dibujos, Diversión
Tamaño
Publicado el
Actualizado el
1.003 MB
28 JUL 2013 a las 14:16
28 JUL 2013 a las 14:46
2 notas sobre cambios ( ver )

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MG_Laser_Evasion

Descripción
Goal of this map is to survive.
Players spawn on a small platform made
out of 292 breakable (and movable) tiles.

However, 2 lasers are cutting the platform
apart, with their speed increasing every 7.5
seconds. Last person alive is the winner.

---

I made this map in 4 hours for the TwoScore Minigames server. However, you can play this in Singleplayer as well if you want! You'll just need to reload the map every time you want to reset it, though.

Credits:
TFlippy (Mapping, textures)
Black Mesa Team (Beep sound!)
20 comentarios
Cpt.Crunch 6 DIC 2014 a las 10:11 
how to have minigame gamemode!!??
Souper 11 MAY 2014 a las 16:36 
!vox Black Mesa mesa Black
Walle™ 19 OCT 2013 a las 8:31 
is there a way to make my own mingames server? cause right now, you just keep spawning if you die on this map.
mimimimimimimimimimimimimimimimi 30 AGO 2013 a las 7:43 
Oh wait its in others
TFlippy  [autor] 30 AGO 2013 a las 7:35 
It is real map. But since you don't have Minigames gamemode installed, you have to look for it in your "Other" folder. Another way is to open the developer console and type: "map mg_laser_evasion_b2".
mimimimimimimimimimimimimimimimi 27 AGO 2013 a las 14:26 
Is this a real map?Cause I dont know where is it
𐐠teamlined 27 AGO 2013 a las 13:09 
Fun Fact; You can actually reset the map by going into the utilities menu, then cleanup the map as an admin. It resets the map and requires no reloading.
BrutalCow 11 AGO 2013 a las 13:35 
@[2S] TFlippy

Genius, that's a very good manipulation of hammer.
TFlippy  [autor] 11 AGO 2013 a las 13:01 
Well, there's a logic_timer for each laser mover (One is func_door and func_movelinear) that randomly (0.5s-3s) send a trigger output to logic_case, which has a 50% chance to change movement direction of the moving brushes. Also, if the func_door or func_movelinear is successfully closed without being changed using the logic_case, it automatically reverses its direction.
BrutalCow 11 AGO 2013 a las 12:35 
@[2S] TFlippy

Mind telling me how you did that?