Garry's Mod

Garry's Mod

211 rating
MG_Laser_Evasion
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Fun
Ukuran File
Diposting
Diperbarui
1.003 MB
28 Jul 2013 @ 2:16pm
28 Jul 2013 @ 2:46pm
2 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
MG_Laser_Evasion

Deskripsi
Goal of this map is to survive.
Players spawn on a small platform made
out of 292 breakable (and movable) tiles.

However, 2 lasers are cutting the platform
apart, with their speed increasing every 7.5
seconds. Last person alive is the winner.

---

I made this map in 4 hours for the TwoScore Minigames server. However, you can play this in Singleplayer as well if you want! You'll just need to reload the map every time you want to reset it, though.

Credits:
TFlippy (Mapping, textures)
Black Mesa Team (Beep sound!)
20 Komentar
Cpt.Crunch 6 Des 2014 @ 10:11am 
how to have minigame gamemode!!??
Souper 11 Mei 2014 @ 4:36pm 
!vox Black Mesa mesa Black
Walle™ 19 Okt 2013 @ 8:31am 
is there a way to make my own mingames server? cause right now, you just keep spawning if you die on this map.
mimimimimimimimimimimimimimimimi 30 Agu 2013 @ 7:43am 
Oh wait its in others
TFlippy  [pembuat] 30 Agu 2013 @ 7:35am 
It is real map. But since you don't have Minigames gamemode installed, you have to look for it in your "Other" folder. Another way is to open the developer console and type: "map mg_laser_evasion_b2".
mimimimimimimimimimimimimimimimi 27 Agu 2013 @ 2:26pm 
Is this a real map?Cause I dont know where is it
𐐠teamlined 27 Agu 2013 @ 1:09pm 
Fun Fact; You can actually reset the map by going into the utilities menu, then cleanup the map as an admin. It resets the map and requires no reloading.
BrutalCow 11 Agu 2013 @ 1:35pm 
@[2S] TFlippy

Genius, that's a very good manipulation of hammer.
TFlippy  [pembuat] 11 Agu 2013 @ 1:01pm 
Well, there's a logic_timer for each laser mover (One is func_door and func_movelinear) that randomly (0.5s-3s) send a trigger output to logic_case, which has a 50% chance to change movement direction of the moving brushes. Also, if the func_door or func_movelinear is successfully closed without being changed using the logic_case, it automatically reverses its direction.
BrutalCow 11 Agu 2013 @ 12:35pm 
@[2S] TFlippy

Mind telling me how you did that?