Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Deep Sea Fisheries
   
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3 feb, 2019 @ 10:14
2 maj, 2020 @ 12:19
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Deep Sea Fisheries

I 1 samling av p0kiehl
p0kiehl's Buffs to Tall Play
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Updated for Gathering Storm!

Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles).

This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better.
Populära diskussioner Visa alla (1)
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10 feb, 2019 @ 5:36
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
43 kommentarer
Gray Pockets 1 mar, 2024 @ 3:30 
I have created an extension mod: Deep Sea Fisheries - Cooks
* Updates text to match effects when combined with Sukritact's Oceans

@Sukritact feel free to include this in your mod if its to your liking.
Ingolenuru 3 maj, 2020 @ 9:44 
It is so crazy to make any ocean tile unproductive. Fishing, oil rigs, deep sea diving and so much more out there to see and do.
Ingolenuru 3 maj, 2020 @ 9:42 
Yes!!! We are not worthy!! Thank you so very much. :) <3
p0kiehl  [skapare] 2 maj, 2020 @ 12:24 
Hi everyone, I've made an updated version of this mod called Fisheries++ - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2082248245

That mod is similar, but also allows the Fishery to be built on Reefs.
Ingolenuru 30 okt, 2019 @ 16:01 
Thank you! This is really needed for earlier in game coastal cities.
p0kiehl  [skapare] 30 okt, 2019 @ 15:11 
Yep, it's working.
Ingolenuru 30 okt, 2019 @ 14:43 
Great idea p0kiehl. :) Is this working with the Sept patch? Thank you.
Nizou 28 jul, 2019 @ 12:52 
Is it working on last patch ?
Bliss 15 mar, 2019 @ 19:24 
oh im stupid i was doing this vanilla nvm this works
BKGamesPI 13 mar, 2019 @ 12:05 
ahh ok thx didn't know that