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Tutorial has 2 game breaking bugs, this is one of them (though this is more of a stupid design flaw). The other occurs earlier in the training where I'm supposed press a Return to the Globe button that wasn't on the screen. Only after I'd deleted all progress and started again did it show up. I guess the developers didn't account for players exploring parts of the interface that the tutorial didn't ask them to.
This is what happens when pure software engineers attempt to make a game.
They shouldn't.
Ever.
Nice walkthrough though. I like the Invisiclues style (bonus points for knowing where Invisiclues came from).
The most condescending, not helpful way to help people. I understand you don't want to spoil the sense of discovery and encourage people's own discernment but come on. At least mention the tools you're supposed to use at each stage, perhaps in a spoiler bubble? Don't black out "read the instructions" how the hell is that a hint? Black out actual spoiler content like the relevant information about how to actually complete the stages.