Stellaris
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Criminal Heritage Fixed(DISCONTINUED)
   
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10 stycznia 2019 o 7:29
2 lipca 2019 o 7:51
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Criminal Heritage Fixed(DISCONTINUED)

Opis
This mod aims to fix the problems often encountered when playing
as a criminal syndicate. Namely the ridiculously wary AI, which panics
when crime rises above 20%, and starts filling their building slots with
precinct houses. Which on top of making your buildings almost useless
essentially guarantees they will be shut down.

Criminal syndicates therefore have a hard time competing with
regular megacorps, which is why the mod changes some other things.

The mod makes the AI less prone to spamming precinct houses
and reduces the initial building cost for crime buildings in
order to boost the early game.
Crime buildings also produce slightly more crime.

Should be compatible with most mods.

Report any bugs in the comments.
Komentarzy: 18
shelleystapley 23 stycznia 2023 o 9:59 
i keep experiencing a god awful bug that makes the game think i have criminal heritage WHEN I DONT EVEN HAVE CRIMINAL HERITAGE
MadGAD 19 kwietnia 2020 o 17:57 
We need that thing updated, please!
Vanidas 13 kwietnia 2020 o 13:08 
I believe this has stopped working since the Federations update. AI is still producing tons of precinct houses, and I can apparently establish branch offices on primitive planets(not sure if that's a glitch or not...)
ExpiredHinau 28 grudnia 2019 o 9:11 
Any chance of this being updated? Thanks.
Quad Dumped  [autor] 2 lipca 2019 o 7:56 
The vanilla value could have been increased in a patch or i just made the change by mistake, should be fixed now.
tseikk1 25 czerwca 2019 o 0:50 
Hey! First of all, great mod. Exactly what I was looking for, this makes Criminal Syndicate (and subversive cult) playable.
But why did you reduce the amount of alloys wrecking yards produce? A measly 2 alloys for 2 upkeep and low crime is never going to be worth it. The vanilla amount of 3 was fine.
Ultimuh 15 czerwca 2019 o 0:07 
Thanks, that was quick.
Quad Dumped  [autor] 14 czerwca 2019 o 8:39 
Aye, working on it.
Ultimuh 13 czerwca 2019 o 7:20 
Definitively needs an update, I think.
MarkJerue 8 lutego 2019 o 6:28 
Ahhhh, so in other words, the modifier's jacked up? Gotcha!