Stellaris

Stellaris

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Criminal Heritage Fixed(DISCONTINUED)
   
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1.847 KB
10.1.2019 klo 7.29
2.7.2019 klo 7.51
4 muutosilmoitusta ( näytä )
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Criminal Heritage Fixed(DISCONTINUED)

Kuvaus
This mod aims to fix the problems often encountered when playing
as a criminal syndicate. Namely the ridiculously wary AI, which panics
when crime rises above 20%, and starts filling their building slots with
precinct houses. Which on top of making your buildings almost useless
essentially guarantees they will be shut down.

Criminal syndicates therefore have a hard time competing with
regular megacorps, which is why the mod changes some other things.

The mod makes the AI less prone to spamming precinct houses
and reduces the initial building cost for crime buildings in
order to boost the early game.
Crime buildings also produce slightly more crime.

Should be compatible with most mods.

Report any bugs in the comments.
18 kommenttia
shelleystapley 23.1.2023 klo 9.59 
i keep experiencing a god awful bug that makes the game think i have criminal heritage WHEN I DONT EVEN HAVE CRIMINAL HERITAGE
MadGAD 19.4.2020 klo 17.57 
We need that thing updated, please!
Vanidas 13.4.2020 klo 13.08 
I believe this has stopped working since the Federations update. AI is still producing tons of precinct houses, and I can apparently establish branch offices on primitive planets(not sure if that's a glitch or not...)
ExpiredHinau 28.12.2019 klo 9.11 
Any chance of this being updated? Thanks.
Quad Dumped  [tekijä] 2.7.2019 klo 7.56 
The vanilla value could have been increased in a patch or i just made the change by mistake, should be fixed now.
tseikk1 25.6.2019 klo 0.50 
Hey! First of all, great mod. Exactly what I was looking for, this makes Criminal Syndicate (and subversive cult) playable.
But why did you reduce the amount of alloys wrecking yards produce? A measly 2 alloys for 2 upkeep and low crime is never going to be worth it. The vanilla amount of 3 was fine.
Ultimuh 15.6.2019 klo 0.07 
Thanks, that was quick.
Quad Dumped  [tekijä] 14.6.2019 klo 8.39 
Aye, working on it.
Ultimuh 13.6.2019 klo 7.20 
Definitively needs an update, I think.
MarkJerue 8.2.2019 klo 6.28 
Ahhhh, so in other words, the modifier's jacked up? Gotcha!