Stellaris

Stellaris

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CM Tweaks
   
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126.500 KB
6. jan. 2019 kl. 20:06
14. sep. 2019 kl. 0:17
8 ændringsbemærkninger ( vis )

Abonner for at downloade
CM Tweaks

Beskrivelse
Tweaks various aspects of the game. - Compatible 2.3.3

Edicts:
  • Dark matter (+10% research speed)
  • Zro (+1 sensor range and +10% sublight speed)
  • Living Metal (Armor & hull Regen)

Starbase Modules/Buildings:
  • Solar Panels improved from 3 to 5 energy
  • Hydroponic Bay improved from 3 to 10 food, upkeep also incresed from 1 to 2 energy.

Buildings:
  • Natural strategic deposit buildings changed from 1 to 2 jobs, improving output of Motes, Exotic Gases and Rare Crystals.
  • Sentinel posts jobs increased from 2 to 4
  • Maintenance Depots jobs increased from 3 to 4
  • Clone vats changed from 33% to 50% population growth
  • Clinic changed from 2 to 1 healthcare workers plus pop growth incease of 15% (25% total with jobs)
  • Hospital changed from 5 to 2 healthcare workers plus growth speed increase of 30% (50% total)
  • Spawning Pool given pop growth increase of 15% (40% total)

Jobs:
  • Healthcare job increased from 5% to 10% pop growth
  • Roboticist job increased from 2 to 3
  • Replicator job increased from 1 to 2

Districts:
  • Entertainment Districts added to ringworlds for Non-Gestalt empires
  • Maintenance Zones added to ringworlds for Gestalt empires
  • Maintenance Arcologies added to ecumenopolis for Gestalt empires
  • Maintenance Stations added to habitats for Gestalt empires
  • +1 Maintenance Job to Hive Districts to balance with Nexus district/maintance depot changes

Misc:
  • Strike Craft now improved (speed/range) and also behave more like fighters than bombers
  • Energy based point defense changed from -75% reduced armor damage to -50% reduced shield damage.
  • Modified megastructure restrictions to allow multiple megastructures to built at the same time and some megastructures can be built more than once.

If you like this mod, please come back to rate and favorite.
6 kommentarer
CoderMonkey  [ophavsmand] 11. juni 2019 kl. 14:19 
Yes, update coming this week
tyokota638 8. juni 2019 kl. 6:03 
Do you have plans to support 2.3?
Mr. T-XP x64 Crosby Edition 4. maj 2019 kl. 21:49 
This would be a nice mod but the combat changes for PD and strike craft make it non-compatible with other combat affecting mods.
CoderMonkey  [ophavsmand] 19. jan. 2019 kl. 19:37 
Updated for 2.2.3 with some tweaks matching the changes coming in 2.2.4
Oldhip 8. jan. 2019 kl. 1:50 
Interesting, will give it a go.
zulu9812 7. jan. 2019 kl. 5:55 
Useful tweaks, thanks.