Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tile Conquest
   
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Type: Mod
Mod: Gameplay
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2.585 KB
2019 年 1 月 4 日 下午 6:29
2019 年 4 月 27 日 下午 3:28
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Tile Conquest

描述
Allows to acquire enemy tiles adjacent to your lands during a war using fortified units
33 条留言
Dan H(A)VOC 2024 年 6 月 16 日 下午 2:27 
Playing a game right now. It only lets you capture the first line of tiles? Or it doesn't let you capture the tiles immediately adjacent to city center?
Aram Sasunci 2023 年 11 月 27 日 下午 3:09 
Hello , is this Mod still available ?
camembert4u 2023 年 11 月 15 日 下午 11:24 
I love this mod, and am very glad that it's not just conquest on walkover!
Spartak 2023 年 7 月 23 日 下午 10:59 
This should be in CIV 7. Congratulations Jack!
Jack in the box  [作者] 2023 年 6 月 30 日 上午 1:00 
@fiflakowski :
I have to say I never considered this option as it have many undesirable impact for me :
- make fast moving units like horses even stronger
- pillaging become extremely difficult to setup
- stealth units become easy to locate
- civs with unique improvement disadvantaged since conquering a tile even just for a brief moment removes the improvement (IIRC, except feitoras)

IIRC the check is made at end of turn, so your change it would require more than just modifying a variable but a ,relatively small, code change. I may find the time/motivation to do it in the coming months but i can't promise anything. Alternatively you can try to set the fortification turns to 0, then I guess at the end of every turn the units would claim their tile without even needing a full fortification.
fiflakowski 2023 年 5 月 15 日 上午 2:05 
So I just found it's working nicely with 1 fortification turns, however I noticed that the reconquered tiles do not get your domestic bonuses. What I mean is I've got Etemenanaki and the marsh tile I reconquered doesn't get +2 science. It's fine, really, but just wanted to let know.

If the conquest on walkover thing was there, I think it would be working better with AI
fiflakowski 2023 年 4 月 28 日 下午 11:14 
Thanks Jack.

Another question: can I somehow simply get this mod to conquer tiles simply by walking over them, pretty much like the Cree trader does? That would increase the risks of war, make the game more realistic and remove the need for AI to be tinkered with. Simply: an invading army takes what it walks over and you will have to take it back.

I have no coding skills unfortunately, but isn't that deletion work to make your brilliant idea code-simpler?
Jack in the box  [作者] 2023 年 4 月 27 日 上午 2:57 
@fiflakowski
Conquests are permanent. No need for a deal. But of course they can be taken back the same way.

The AI has the same benefits, all players are equal in that regard in solo or in multiplayer. BUT I have not altered the AI decision-making, it is not aware of this and don't expect it to intentionally use it or plan for/around this option.

@emikorn I am not aware of it working on water. Technically it checks all units to see which ones are fortified. Maybe if you put a plane in an aircraft carrier it does count as fortified, or maybe some effects that allow you to heal naval units outside of your territory count as fortified (all but submarine-type can have it). Would be great if you had a saved game for me to check why it happens.

@Fifthcolumn Thanks! Maybe I haven't advertised it well enough. Anyway I made it for myself and shared it for those who want. As long as the ones who actually use it are happy with it i'm fine :)
fiflakowski 2023 年 4 月 13 日 上午 3:45 
Hi, big questions:

are conquests permanent? Do they have to be ratified in a piece deal?

Does the AI use it?
emikorn 2022 年 6 月 4 日 上午 4:25 
Best mod ever... really. A question: how can I conquer water tiles? I tried many ways with navies but sometimes it works, sometimes not. Thank YOU!