Garry's Mod

Garry's Mod

97 个评价
ZS Overtime
   
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素材类型: 插件
插件类型: 地图
插件标签: 风景, 写实
文件大小
发表于
32.535 MB
2019 年 1 月 1 日 下午 1:14
1 项改动说明 ( 查看 )

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ZS Overtime

描述
An updated version of abandonedoffice_redux, with much needed performance fixes, lighting tweaks and sigil placement.

REQUIRES Counter-Strike Source content.

Big thanks to Magicswap for his help with performance, lighting, playtesting and motivating me to get this done.

Includes content created by the Black Mesa source team(from the mod version).
25 条留言
sleepydriedtomatoes 9 月 2 日 下午 5:21 
perhaps. map retexturizer might fix this problem temporarily.
Troop  [作者] 8 月 20 日 上午 9:32 
I would guess with the recent Gmod update, that included CSS content, it might be conflicting with the assets packed into the map :steamsad:
sleepydriedtomatoes 8 月 20 日 上午 1:45 
i have css mounted, but for some odd reason, the lights have small missing texture squares underneath them
Gato 2022 年 5 月 6 日 下午 7:03 
And counter stike already has useable cars?
Gato 2022 年 5 月 6 日 下午 7:01 
Thought i could use this map for a server or something till i loaded it up hoping everything would load. And thats the problem with these maps they always require Counter Strike Source.
Centurion 2020 年 6 月 11 日 下午 1:35 
I made this map
Troop  [作者] 2019 年 7 月 6 日 上午 11:01 
While it was made purely with ZS in mind I understand some people may want to use it for sandbox. TBH I was so burned out working on this map when I finished this version that I didnt really have much, if any, will to return to it. Of course, that doesnt completely rule out the possibility, (Ive had similar requests for zs_limansk) but it wouldnt be anytime soon.
Commander-LVJ 2019 年 7 月 6 日 上午 10:19 
(or someone either way obviously...;)
Commander-LVJ 2019 年 7 月 6 日 上午 10:19 
+Troop

I guess I should clarify and ask: firstly I'm playing it in sandbox game mode and secondly (the question): so okay; would you then consider making a version of this map with those things that I and you just mentioned if only for the sandbox game mode? instead of just having this for the zombie survival mode by itself...
Troop  [作者] 2019 年 7 月 5 日 下午 10:57 
Originally the outside was open, I closed it off for performance reasons and also because it would have created 2 really crappy choke points that players on the human team could have exploited. I had considered having roof access along with breakable skylights, but decided against it because it would have only been used by fast zombies and I didnt see the point of having to flesh out an entire roof for such a singular use.