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Best part about this, is that you don't have to fight the bandits to get your scavy witch! You just need to pass a pair of yellow challenges social/conceptual. This kills the bandits, establishes the scavenger settlement (which can get you a goblin child from a slave market purchase), AND gets you a free scavenger you can potentially upgrade to a magic user. For just two middling yellow challenges.
Generally it's a bad idea to stay in the same place for many turns gathering / crafting unless you're going for something very specific that you know will increase your power level. Staying still will make you miss out on a lot of EXP, Research Points, and Loot. :)
I'm starting to think that gathering and crafting is supposed to be supplementary and everything else is primary.
They also can't really compete with the Goblin Shaman that you can start with, so as soon as a profile unlocks that option you won't go back.
That being said, on a new profile, Scavengers can be great. One thing you did not mention is that if you start with a Scavenger they ALWAYS have a Boar, something that is one of the only summonable pets that can go to yellow challenges and increases movement points. When I start with a Scavenger (or Scoundrel) I pass the Boar around to my most recent kiddo to get them starting with 5 mov instead of 4. This can make a significant difference.