Stellaris

Stellaris

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Admin cap from jobs (2.2.3)
   
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5.111 KB
Dec 23, 2018 @ 10:44am
Jan 19, 2019 @ 7:56am
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Admin cap from jobs (2.2.3)

Description
With this mod the following jobs increase your admin cap:

All Ruler jobs (Administrator, Executive, High Priest, Merchant, Noble, Science Director): + 1 Admin cap

Coordinator (Machine Empire), Synapse Drone (Hive Mind): + 1 Admin cap

Clerk: + 0.5 Admin cap


This mod changes (and should be compatible with all mods that don't modify) the following files:

01_ruler_jobs

03_worker_jobs

04_gestalt_jobs


Disables achievements.


Check out the other version of the mod in which Clerk jobs do not increase your admin cap here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1616962327
9 Comments
Donald Duck  [author] Jan 26, 2019 @ 5:22am 
@Jono That's a possiblity, since it probably also modifies the pop_job files
Jono Jan 25, 2019 @ 5:29pm 
I've switched over to a different mod for admin capacity adjustments, but no, it wasn't showing any Admin Cap from Pop Jobs line. As for conflicting mods, I think I was using Better Job Priorities. Would that be a conflict?
Donald Duck  [author] Jan 25, 2019 @ 12:57pm 
@Jono sorry for the late reply, but are you sure? It works fine on my end. Do you see a line saying Administrative Capacity from Pop Jobs if you hover over your empire sprawl? Or are you maybe using any other mods that modify the job files?
Jono Jan 19, 2019 @ 11:34am 
This doesn't seem to be working. I have clerks and rulers and no increase in admin cap.
TortoTheConqueror Jan 6, 2019 @ 12:52pm 
Cool!
Donald Duck  [author] Jan 6, 2019 @ 10:30am 
@Torto The Conqueror

Made a version without the Clerk jobs
TortoTheConqueror Jan 2, 2019 @ 2:50pm 
Can you make a version of this without clerk jobs providing admin cap?
ComradeWinston Dec 26, 2018 @ 5:06pm 
surprised this wasnt about exactly what was in the new systemto begin with, dammit Paradox
Oldhip Dec 23, 2018 @ 8:57pm 
Nice icon