安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Good point, anyway, I'll try and fix the food crate issue(s) in one of the next patches.
If your issue is different, please explain or upload a screenshot, @RamsesV.
- big structures (2x2 tiles), of which the tile you clicked on becomes becomes the "top" tile of the structure; e.g. if you place a Gristmill, clicking on tile 4,10, the Gristmill will occupy the tiles 4,10 + 4,11 + 5,10 + 5,11
- and units/decor, which will only have the handle at the position you clicked; unit and decor handles, however, are usually at their bottom/feet, so the unit/decor might appear to be "above" the position you clicked.
What you described sounds more extreme, however... I could imagine something like this happening with conflicting elevation levels, but that's just a guess. Maybe you could upload a screenshot?