Cities: Skylines

Cities: Skylines

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Don't make your assets too bright.
   
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Textures look much brighter ingame, white should be below 150 RGB.

Extremely dark textures suffer from compression artifacts, black should be above 20 RGB.

Be careful of oversaturation and high contrast.

Use Relight with the RelightNeutral LUT at default & recommended mod settings in its description.

Test your assets in context with other well known assets and color & material reference chart props.

Use Realtime to replace textures ingame quickly for testing color adjustments.
Luomukset (3)
Color & Material Test Charts
Tekijä: Ronyx69
Color and material reference test chart props for asset creators. The textures in the image slider are the actual textures used to import these charts. You should always test your assets ingame in context with other well balanced assets, you can use the Re...
Realtime
Tekijä: Ronyx69
Allows replacing textures and meshes ingame in realtime for testing purposes. FOR ASSET CREATORS d/a/c/i/n/s and mesh for buildings/props/vehicles(reimported mesh wheels won't spin) d/a/c/n and mesh for trees (LODs update once camera is moved) Imports file...
Relight
Tekijä: Ronyx69
--- UPDATE JULY 2023: This mod is old, Nyoko and algernon made a new mod which includes Relight's features and more called Lumina: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2983036781 --- Rebalanced and customizable lighting and tonemapping. A...