安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題









Yeah, i'd say so, could be a mod that's not playing nice with this one.
Do you have anything else that changes companions at all?
Try re-jigging your load order, or using LOOT/BOSS to order it for you, it might be able to spot a conflict
Hmm, i'm not so sure there bud, I've certainly never seen that with just my mod alone. It certainly could be, but I doubt it.
You're definitely correct there, almost all mods work better on a new game, particularly any that have an effect on world spaces or stats; things that improve follower level for example need to either have a fresh save or something built in that re-loads the follower's core files in order to update their data.
Here, however, a new game isn't needed, as all this mod really does is change a flag in the followers files that dictates how the character handles death; basically it's a tick box, and is such a small change that the game doesn't need to reload anything for the follower.
If I can direct your attention to the description my good sir, this is explained:
"NOTE: Followers will still kneel down and regen their health, enemies will still aggro to you when they do this and they will still get back up a few seconds later, however, with this change once your follower starts attacking again and retakes aggro they will die (or on the second "standup" or third), they WILL eventually die unless you pull the enemies away from them. I've tested this on all altered followers, enemies will use finishing moves on them, dragons will eat them, etc."