Left 4 Dead 2

Left 4 Dead 2

360 arvostelua
BO1 Python Scoped (for Scout)
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Game Content: Weapons
Tiedostokoko
Julkaistu
3.474 MB
2.12.2018 klo 4.56
1 muutos ( näytä )

Tilaa ladataksesi
BO1 Python Scoped (for Scout)

1 kokoelmassa, tekijä Alex_D #NoWar
Alex_D's compiles: firearms
244 luomusta
Kuvaus
Colt Python with a Leupold scope from CoD: Black Ops. Elegant and expensive, this heavy American revolver in .357 Magnum is a worthy piece of anyone's collection. Variants with different barrel lengths are produced, with different finishes.

Replaces the hidden CS:S Scout on Tootti's M1917 animations.

List of features:
  • Converts a bolt-action sniper rifle into a scoped handgun
  • Secondary weapon with unlimited reserve ammunition
  • Has most of its stats directly copied from the Magnum
  • Aiming down the scope greatly improves accuracy
  • Six round capacity with 105 damage per shot, fair even for my new formula
  • Two slightly different reload animations, regardless of whether it's empty or not
  • Both animations take 2.5 seconds to reload
  • Can be used when you're incapacitated, except you cannot use the scope
  • Not instantly drawn when you go down, unless you were already holding it
  • Looks silly in the hands of fellow Survivors, unless they're incapacitated
  • CANNOT BE USED ONLINE! Well, it can, but it would make no sense whatsoever.
  • CANNOT BE USED WHEN HOSTING UNLESS EVERYONE HAS THIS MOD AS WELL!

Ever since I've hexed a scoped Desert Eagle for the sniper rifle a long time ago, I wanted to do this. I decided to replace the Scout, because I'd have to edit the script to flip the animations anyway.

Constructive criticism is welcome. Think twice before posting complaints or suggestions.

Credits:
Models/textures: Treyarch (distributed by Activision)
Animations: Toottielain (the Workshop Manager is allergic to umlauts)
Compile: Alex_D_Vasilkov
Sounds: Treyarch (reload only), link for the firing sound from Blops

Military Sniper Rifle version:
https://www.gamemaps.com/details/20882

Deagle version with a flashlight:
https://www.gamemaps.com/details/20867

Copyright 2018 Alex_D. This item is not authorized for posting on Steam (or anywhere else, unless fully credited), except under the Steam account named Alex_D_Vasilkov.
100 kommenttia
CertifiedHaterBoy 28.9. klo 12.59 
Starting with the Scout would be amazing and work just fine
Alex_D #NoWar  [tekijä] 28.9. klo 1.53 
I made a version that replaces the military sniper that would be less rare. Perhaps one could make a mutation where you start with a Scout.
CertifiedHaterBoy 27.9. klo 16.55 
Theres a way to make it your starting weapon? Its fav weapon mod but its so rare lol
Alex_D #NoWar  [tekijä] 3.7. klo 11.54 
There are three different versions for the Deagle. The Mil.Sniper version does not have a built-in HUD icon, and if there's a script (I don't remember) the game must be restarted at least once (and played oflline/local host)
CertifiedHaterBoy 2.7. klo 22.25 
The version for the Deagle in the link doesnt have a scope, by the way can you help me with the military sniper version? It only loads the model and the HUD the script doesnt work.
Alex_D #NoWar  [tekijä] 2.7. klo 12.19 
There's a link in the description
CertifiedHaterBoy 1.7. klo 21.33 
Can you please make a version to replace the Deagle while maintaining the scope?
YuYu 10.4. klo 13.44 
Correct. While i dont have any CWL mods, I could look into which is messing with the mod, but I dont think any of what I have should conflict
Alex_D #NoWar  [tekijä] 10.4. klo 12.03 
You mean it doesn't travel with you onto next map? Strange. What arsenal altering mods you might be using? Maybe Custom Weapon Lab or some vscripts
YuYu 9.4. klo 1.04 
Oh sorry i meant by equipped as in like, found in world and selected again. Like I'd have to find the gun in the next level to have it again. I found the same with another mod that turns a primary into a secondary. Is that game logic confliction as well?