Cities: Skylines

Cities: Skylines

309 oy
Vanilla Large Field Pack [Industries]
   
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18.309 MB
12 Kas 2018 @ 8:51
1 Değişiklik Notu ( görüntüle )
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Vanilla Large Field Pack [Industries]

Maximilian tarafından 1 koleksiyonda
Maximilian's Farms [Industries DLC]
18 öğe
Açıklama
As requested by Sheev...


A set of four large vanilla fields (corn, cotton, wheat, potato). These do not have the structures that the default large fields have. This will allow you to create large farms (especially combined with my vanilla dummy fields) without the constant repetition that you would get in the base game.


No mods needed to use this. You will find these in the drop-down menu like all my other fields.


These have the same stats as the default fields. I suggest using Quboid's wonderful mod Rebalanced Industries to help make traffic a bit more realistic.
14 Yorum
Maximilian  [yaratıcı] 20 Ara 2021 @ 20:06 
@Sky Sweeper
I haven't played in awhile, but I do believe these should appear in the drop down menu when you place a normal large field. They don't have a separate icon in the menu UI. I also know sunset harbor messed stuff up for people.
Sky Sweeper 16 Ara 2021 @ 21:51 
i can only see the XL, XXL, and XXXL fields and only wheat fields... im confused what I've done wrong.
macluk 17 Eki 2021 @ 16:18 
yeah still not restored.
plus too many tris
Jax 18 Haz 2021 @ 18:03 
Same issue.
Ravencroft 23 Ara 2020 @ 6:37 
This doesn't appear to be working for me anymore. Can't see it in game but do see it as enabled under assets in the menu. Anyone else with this issue?
yom14 1 Haz 2020 @ 10:53 
Thanks
Maximilian  [yaratıcı] 6 Mar 2020 @ 7:08 
@Owlchemist, these are the vanilla meshes. They are just very high tris.
Owlchemist 1 Mar 2020 @ 23:40 
One observation: Mesh Info is really going after these field assets @ around 23k tris. Are these just based on the vanilla meshes or are they custom?
Owlchemist 25 Şub 2020 @ 18:50 
Exactly what I was looking for as soon as I saw what the vanilla fields looked like. Thanks!
favrebulle 16 Haz 2019 @ 7:02 
It doesn't seem to adapt to terrain.