Space Engineers

Space Engineers

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NDS Inventory Manager 5
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1.129 MB
2018 年 11 月 4 日 下午 10:24
2024 年 12 月 3 日 上午 3:09
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NDS Inventory Manager 5

描述
Count, Sort, Refine, Assemble, Disassemble, Item Loadouts, Fill Bottles, and Custom Logic

Now supports Sprite and Text simultaneously!


Better Stone Guide
Industrial Overhaul Guide
DNSK Guide
EDSR Guide


Features and Functions in the order they are performed
  1. Scan and Process Blocks
  2. Count Items
  3. Count Blueprints
  4. Arrange Queues in Assemblers
  5. Queue Assembly
  6. Queue Disassembly
  7. Remove Excess Queued Assembly
  8. Remove Excess Queued Disassembly
  9. Arrange Ores in Refineries
  10. Process Limits
  11. Sort Items
  12. Distribute Items
  13. Spread Inventories
    1. Refineries
    2. Reactors
    3. Weapons
    4. O2/H2 Generators
    5. Gravel Sifters
    6. Parachutes
  14. Sort Items Between Storages by Priority
  15. Order Items in Storage by Category and Name
  16. Spread Queues Between Assemblers
  17. Fill Custom Loadouts
  18. Trigger Custom Logic
  19. Check For Stalled Assemblers
  20. Find Mod Items and Blueprints

Panels Types
Panels: Put the panel tag [nds] in the name and adjust panel options in the Custom Data
Cockpits: Put the panel tag [nds] in the name and adjust panel options in Custom Data
  • Status
    • Shows status of Production blocks
    • Shows list of blueprints currently being assembled or disassembled in Assemblers
    • Shows list of ores currently being refined in Refineries
    • Shows list of items currently being processed in H2/O2 Generators
  • Output
    • Shows status of script and output messages
  • Cargo
    • Shows storage capacities for specific item categories and/ or the total capacity
  • Item
    • Item panel that displays items by category and/ or by name

Commands
- Case insensitive
  • Merge? Toggle merge help list
  • Merge Toggle mod item merge process
  • Clear Queue Clear all assemblers' queues
  • Clear Functions Restart all functions
  • Update Reset specific options in main programmable block to current defaults, requires recompile
  • Reset Reset all options in main programmable block, requires recompile
  • Set CATEGORY VALUE Set an item CATEGORY quota to a set VALUE
    Set Ingot 20000 Set Component 500
  • Set ITEM VALUE Set matching ITEM quotas to a set VALUE
    Set Steel Plate 2000 Set Small 500
    • Item type matches the beginning of the display name for items, Small will include Small Steel Tube
  • Item type matches support specific matches using apostrophe
    Set 'Iron Ore' 500[/list]
  • Full Returns toggles to default with all functions enabled
  • Basic Disables more advanced functions
  • Monitor Disables all control functions. Only counts items and blueprints. Enables conveyors on all blocks
  • Scan Restarts functions and resets scan delay to trigger an immediate scan. Almost as good as a recompile
  • Echo Toggle echo function
  • Error Toggle error filter and show past errors



To Do:
  • Update guide
  • Update videos
热门讨论 查看全部(4)
10
10 月 15 日 下午 1:02
置顶: Bug Reports
nicknds
8
2024 年 2 月 6 日 上午 2:48
置顶: Suggestions and Changes
nicknds
1
2022 年 3 月 19 日 上午 12:55
How does Span work exactly?
Joshuawood
609 条留言
Maeyanie 10 月 6 日 上午 4:03 
@RogueSable: It can't use the food assembler, but otherwise it's mostly functional. Some features seem to be broken, but I don't think it's the update's fault.
Abaddon16 9 月 25 日 下午 11:05 
Full disclosure, I'm using this with Industrial Overhaul, as I read that it has a bit of functionality built in to handle the more complicated recipes. I went to the IO guide page, copied the data into the PB Custom Data, so... that should be good.

I am struggling a bit with the Limit functionality within Refineries & Smelters, etc.. Is there an option or a setting other than the Limit line that I need to use to configure it properly?

I set up an MVP in creative with a Crusher, Purifier, Refinery, and Smelter and a cargo on either end. Set up the PB and set limits on all the machines. Without any sorters forcing the issue of "only crushed beyond here", every machine will grab what it can. I double checked the "auto push/pull" setting, but they're off as expected, which leads me to believe that somehow either the Limit line isn't being respected (less likely) or I am missing some setting (much more likely).

Any help with this would be appreciated!
RougeSable 9 月 24 日 上午 1:42 
Is it working fine since Apex update? I'm interested in particular in Automated Crafting Components Quotas
Gutter 8 月 2 日 上午 9:47 
Hey Hey,

It's me again. What are/how do some of the options work?
I.E. //CrossGrid|IncludeGrid|Exclude|ExcludeGrid|Storage|AutoConveyor|KeepInput|RemoveInput|NoSorting|NoSpreading|NoCounting|GunOverride|NoCountLoadout|NoAutoLimit|KeepOutput|RemoveOutput|AssemblyOnly|DisassemblyOnly|UniqueBlueprintsOnly|NoIdleReset

Most of these seem self explanatory , however, I'm trying to use KeepOutput on my Cement Kiln to just store all that Concrete in output instead of moving it to storage. However the script is moving it anyway. I may be dumb and missing something though. On the Cement Kiln:

Automatic=True
Options=KeepOutput
//Priority=1
//Clone Group=
Storage=Component
Loadout=1000:Component:Concrete
Limit=100%:Component:Concrete
//LogicAnd=Ingot:Iron<100 | Ore:Iron>=Quota*0.1
//LogicOr=Ingot:Iron<Quota*0.95 | Ingot:Silicon<Quota*0.95
//MyObjectBuilder_Assembler/CementKiln

I'm going to now try turning off Automatic, but many of these options are not covered in your guide.

Thanks again
Gutter 8 月 1 日 下午 4:42 
Found it in comments!

nicknds [author] Nov 21, 2024 @ 6:55pm
Set the panel's content type to Text and Images

Off we go! Thanks again
Gutter 8 月 1 日 下午 4:32 
@SkeletonDR Set your update frequency to 10 or 100
I'm rocking updateFrequency=100

There are other options you can slow down as well, I suggest reading the Script Settings - Numbers section of the guide

As for this script, it's awesome, handles IO stuff well and I think its replacing Isy's for me going forward. Now to figure out the using sprites part of this =)

Thanks @nicknds, I'm preparing to check out your missile guidance system soon as well!
SkeletonDR 7 月 7 日 下午 6:53 
Im on a server that limits a programmable block Runtime, how do i slow the script down?
Jim Paper 1 月 24 日 下午 11:18 
Don't worry man, I'm just glad you still keep this script alive despite how long it's already there.
nicknds  [作者] 1 月 24 日 下午 10:21 
Ok I will review the limit and transfer code.

Sorry for the delay. I'm working, studying, and moving at the same time.
Diedel 1 月 20 日 上午 1:54 
The ignored limits is also what i got with the solution you suggested for my problem. I even set the NoSpread in the programmable block, yet i still get all ores in all refineries.

On a separate note it seems that NDS has a problem with ProtoTech Scrap, all the others work, this one doesn't show up anywhere, but i think it get dismantled. I presume that is a conflict with the regular scrap ?