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I am struggling a bit with the Limit functionality within Refineries & Smelters, etc.. Is there an option or a setting other than the Limit line that I need to use to configure it properly?
I set up an MVP in creative with a Crusher, Purifier, Refinery, and Smelter and a cargo on either end. Set up the PB and set limits on all the machines. Without any sorters forcing the issue of "only crushed beyond here", every machine will grab what it can. I double checked the "auto push/pull" setting, but they're off as expected, which leads me to believe that somehow either the Limit line isn't being respected (less likely) or I am missing some setting (much more likely).
Any help with this would be appreciated!
It's me again. What are/how do some of the options work?
I.E. //CrossGrid|IncludeGrid|Exclude|ExcludeGrid|Storage|AutoConveyor|KeepInput|RemoveInput|NoSorting|NoSpreading|NoCounting|GunOverride|NoCountLoadout|NoAutoLimit|KeepOutput|RemoveOutput|AssemblyOnly|DisassemblyOnly|UniqueBlueprintsOnly|NoIdleReset
Most of these seem self explanatory , however, I'm trying to use KeepOutput on my Cement Kiln to just store all that Concrete in output instead of moving it to storage. However the script is moving it anyway. I may be dumb and missing something though. On the Cement Kiln:
Automatic=True
Options=KeepOutput
//Priority=1
//Clone Group=
Storage=Component
Loadout=1000:Component:Concrete
Limit=100%:Component:Concrete
//LogicAnd=Ingot:Iron<100 | Ore:Iron>=Quota*0.1
//LogicOr=Ingot:Iron<Quota*0.95 | Ingot:Silicon<Quota*0.95
//MyObjectBuilder_Assembler/CementKiln
I'm going to now try turning off Automatic, but many of these options are not covered in your guide.
Thanks again
nicknds [author] Nov 21, 2024 @ 6:55pm
Set the panel's content type to Text and Images
Off we go! Thanks again
I'm rocking updateFrequency=100
There are other options you can slow down as well, I suggest reading the Script Settings - Numbers section of the guide
As for this script, it's awesome, handles IO stuff well and I think its replacing Isy's for me going forward. Now to figure out the using sprites part of this =)
Thanks @nicknds, I'm preparing to check out your missile guidance system soon as well!
Sorry for the delay. I'm working, studying, and moving at the same time.
On a separate note it seems that NDS has a problem with ProtoTech Scrap, all the others work, this one doesn't show up anywhere, but i think it get dismantled. I presume that is a conflict with the regular scrap ?