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For those who want to try for themselves, I have some tips.
1) 7zip opening the text file in Notepad when you want to use Notepad++.
Simply Ctrl+A to select all of it in Notepad, copy, and paste to a fresh file in Notepad++.
2) The mediafire link doesn't work.
With your freshly pasted copy in Notepad++ (see tip 1), Ctrl+F to open the search, and type "ChunkId" into the box (that's id, not Ld), press Find next and press enter before every instance of "{ChunkId:" to arrive to the formatting example given by the creator of this guide. When you're all done, Ctrl+A again, copy, and paste it into the original Notepad file, save, and let 7zip update the archive.
Finally, as stated below, the coordinates of the chunks go up to 6,6 now, with 3,3 being the starting chunk.
Via my previous comment, I changed a ChunkID only and it did not populate the new terrain for that ID. In fact, it reverted back to the old ID after opening the game and then looking at the file again. So I went back, copied an empty Tile List from a Flat_Chunk ChunkID, pasted it into the chunk I was trying to change, and THEN changed the ChunkID. After opening the game again, it DID load the new terrain for that chunk.
I hope this helps someone else. Let me know if you have any questions and I'll try to help.
Question is, if I edit all the tiles to be empty (like a flat chunk) is it going to make all those chunks flat chunks, or will it spawn something inside them if the ID is changed but the tiles are blank? If you have any further insight on this, that'd be helpful. Maybe it only works when swapping from Flat to something else? I might tinker with it a bit more and see if I can come up with anything.
I cant reach your mediafire link.
with more chunks now i'm not sure the grid numbers are correct.
Thanks for working this out for us that rolled crap farm plots!!! <3