RimWorld

RimWorld

199 ratings
Doors Close Fast Again
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.346 MB
Oct 18, 2018 @ 10:26am
Jul 4 @ 5:50am
11 Change Notes ( view )

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Doors Close Fast Again

Description
Doors close faster after somebody went through, like in B18.

Delay is adjustable in the settings menu.

Source Code is included.

Ludeon Forums[ludeon.com]

B19 Version:
Steam Workshop
NexusMods[www.nexusmods.com]
Ludeon Forums[ludeon.com]

Compatibility: Should thanks to Harmony be compatible to almost any other mod, could have problems with mods that change doors.

License:
Modpackers may use it but have to link to this site. Derivates are allowed.


Credits:
This mod uses Harmony by Andreas Pardeike.
Popular Discussions View All (1)
1
Jun 16, 2021 @ 2:02pm
Compatibility with Doors Expanded (DEV) or Autodoors
Kuschelbär
37 Comments
Origin_Alpha_43 Nov 27 @ 3:14pm 
it doesnt seem to do it right away but after a while
but yeah all of the Odyssey gravship dlc doors are giving the same error
i decided to disable the mod instead, will notify if it stopped or if it wasnt your mod
Phomor  [author] Nov 27 @ 2:16am 
Is there any other Error from this mod in the log?
Phomor  [author] Nov 27 @ 1:37am 
I don't really know where that error could come from, this mod's code is incredibly simple.
I also can't test this because I don't have that DLC. Does this happen if this is the only installed mod on a fresh save?
Origin_Alpha_43 Nov 26 @ 2:12pm 
it renders my game and pc into a black screen and sometimes comes back but rimworld stays frozen
Origin_Alpha_43 Nov 26 @ 2:11pm 
I think 'Door Close Fast Again' may have an issue with doors from the Gravships DLC

Exception ticking VacBarrier1951545. Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EACFE8B9]
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at RimWorld.Building_Door.Tick () [0x000d5] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX rimworld.phomor.doorsclosefastagain: Void DoorsCloseFastAgain.HarmonyPatches:Postfix(Int32& ___ticksUntilClose)
at RimWorld.Building_SupportedDoor.Tick () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Thing.DoTick () [0x0007b] in <46372f5dadbf4af8939e608076251180>:0
at Verse.TickList.Tick () [0x00139] in <46372f5dadbf4af8939e608076251180>:0
Godslayer Jul 19, 2024 @ 4:37pm 
At first i was happy with the mod, but then one day it closed too fast and chopped my beloved pig in half. WORM, bonded master of PORK ( my luci fueled fully bionic £3000 pig who was crushed in the aformentioned incident) punched a stack of antigrains in his grief. the blast and subsequent fire killed most of the colonists and ruined my base. would recommend.
Phomor  [author] May 23, 2024 @ 8:46am 
Thank you, I've added them.
摄魂狼 May 22, 2024 @ 4:01am 
You can add it if you wish :)
摄魂狼 May 22, 2024 @ 3:59am 
Below is Chinese Simplified:
<LanguageData>
<DoorsCloseFastAgain>门又快关上了</DoorsCloseFastAgain>
<DoorsCloseFastAgain.TickExplanation>这个游戏中的时间是以刻度来衡量的,一秒钟有 60 个刻度。因此,如果将该值设置为 60,则在殖民者通过后,门需要 1 秒钟才能关闭。</DoorsCloseFastAgain.TickExplanation>
<DoorsCloseFastAgain.NewTicksUntilClose>关门前的倒计时(在有人通过后):</DoorsCloseFastAgain.NewTicksUntilClose>
</LanguageData>
摄魂狼 May 22, 2024 @ 3:58am 
I made a personal translation for it:
below is Chinese Traditional:
<LanguageData>
<DoorsCloseFastAgain>門又快關上了</DoorsCloseFastAgain>
<DoorsCloseFastAgain.TickExplanation>這個遊戲中的時間是以刻度來衡量的,一秒鐘有 60 個刻度。因此,如果將該值設置為 60,則在殖民者通過後,門需要 1 秒鐘才能關閉。</DoorsCloseFastAgain.TickExplanation>
<DoorsCloseFastAgain.NewTicksUntilClose>關門前的倒計時(在有人通過後):</DoorsCloseFastAgain.NewTicksUntilClose>
</LanguageData>