安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









But still worth noting as it increases your dmg output notably if you already do something to put yourself in odd AP during the same turn, might as well cast it so no AP is wasted or incase you have a support member in the party to buff the AoE version.
*Glass Cannon character starts every round with max AP, any unused AP will be wasted.
If you were to use Elemental Conjurer in conjuction with this, Venomous Aura will be the spell to support the Archer. It's has similar buff but with an AoE radius for allies nearby instead.
Venom Coating is the self-buff version, i mention about having gear with Geomancer on them are appreciated in the Equipment section. You'd only need 1 Geo bonus from gear to learn and use the skill.
For your fire fury you get the flame blades, your whole party stacks scorch reducing fire resistance further, a weapon enchantment spell that gives fire damage on auto attacks, and some nice fire support spells like the fire version of blood sucker that devours flames around the target healing them and putting burning out.
This mod alone made this build so much more fun than it already was due to the synergie.
Cheers!