Killing Floor 2

Killing Floor 2

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KF-RiverRuins
   
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717.221 MB
26 sep, 2018 @ 14:14
1 okt, 2018 @ 10:32
10 ändringsnotiser ( visa )

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KF-RiverRuins

Beskrivning

Village scene composed of ruined buildings with a river intersection, good sized map with diferent visually interesting unique locations and several ways to go.
Contains 5 dosh hold areas, 20 collectibles with reward.

SECRET EASTER EGG ROOM BUT YOU MUST SOLVE 2 PUZZLES IN ORDER TO ACESS IT, FIRST PUZZLE IS AVERAGE DIFFICULTY AND SECOND ONE WILL REQUIRE SOME THINKING.


For ammo shoot or meele the boxes placed around the map or buy at the vendors (total of 2 avaliable during waves),the ammo crates there are around 10 of them, also 4 weapon pickups.
5 Traps ( 2 are custom and one of them must be unlocked by solving minigame).

Let me know if you manage to solve both puzzles and acess the secret room :)
Enjoy.

Update: 28 Sep @ 11:41am

Fixed colision on models and otherwise.
Fixed Pathnodes.

Update: 29 Sep @ 10:42pm

Fixed tons of colission
Fixed glitches
Further optimisation, culling.
Compressed animations.
Added extra decoration.
Sounds are now client side.

Update: 30 Sep @ 1:09pm

Fixed more colision.
Created Missing UVS for the castles, watch tower, fortress walls and rocks.
Added one extra trap.


  • Animated skeletal meshes.
  • Custom ammo boxes.
  • Custom puzzle sounds.
  • 5 traders.
  • Custom assets.
  • 20 Custom Collectibles with reward (if you have space in the inventory).
  • 5 Dosh Hold areas (Stand your Ground)
  • 5 interactable traps (two are custom)
  • Solve 2 puzzles to acess secret easter egg room.
  • Optimisation.

Please report any bugs or glitches.

  • Great environment and athmosphere .
  • Interactable traps.
  • Customs assets.
  • Animated Skeletal meshes.
  • Puzzles and easter egg.

Chivalry Medieval Warfare.
10 kommentarer
Akela 1 aug, 2021 @ 4:18 
You should add the maps tag so this is easier to find! I missed it on my initial sweep of maps for my server. :winter2019happyyul:
Ryder.J  [skapare] 1 aug, 2019 @ 12:09 
Yes indeed, i have seen literally cube maps with 5 stars and on the other hand good maps go unnoticed.A lot of this high ratings for average maps are because of friend list, they gather 400 friends just for the purpose of getting votes.

I just do maps for the fun so i honestly don't care, if one person plays and enjoys it its already a good outcome.Cheers mate!
MrRogersBestNeighbor 29 jul, 2019 @ 15:03 
No problem. I just ind it pretty baffling. The only reason I can think of that people wouldn't like this map is maybe the color scheme/lighting isn't extraordinarily aesthetically pleasing (not terrible either though), but the layout and gameplay is pretty solid. It's definitely a fun map to play!
I haven't ever ran into any stuck zeds or anything, so I don't know what's up with that. But there are a lot of terrible/meh maps rated highly with some greats rated surprisingly pretty low, so I don't know. I guess some people just don't like maps that aren't super ez-mode.
Ryder.J  [skapare] 29 jul, 2019 @ 6:38 
Thanks for the support mate!Much appreciated.
MrRogersBestNeighbor 28 jul, 2019 @ 13:02 
Not sure what's up with the low ratings, this map is pretty well done.
Ryder.J  [skapare] 1 okt, 2018 @ 13:32 
Updated the map with more fixes and some new stuff.
Ryder.J  [skapare] 30 sep, 2018 @ 5:17 
Update: 30 Sep @ 1:09pm

Fixed more colision.
Created Missing UVS for the castles, watch tower, fortress walls and rocks.
Added one extra trap.
Ryder.J  [skapare] 29 sep, 2018 @ 14:52 
Thank you for the input, i updated the map:

Update: 29 Sep @ 10:42pm

Fixed tons of colission
Fixed glitches
Further optimisation, culling.
Compressed animations.
Added extra decoration.
Sounds are now client side.

Will look for more issues and fix them.

Pokerman 29 sep, 2018 @ 9:51 
I figure out these building has no lightmap UV, no wonder it look very odd.
Frostbite* 29 sep, 2018 @ 9:09 
needs plenty of optimization,glitches and collison ive personally reported them to u,and the rest i explained is defo a must to fix,culling ect ok:)