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Hypergalactic Neptunia Machine addon OUTDATED
   
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21 września 2018 o 17:50
3 kwietnia 2022 o 19:16
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Hypergalactic Neptunia Machine addon OUTDATED

W 1 kolekcji stworzonej przez Ender
Hyperstellaris Neptunia
Przedmioty: 6
Opis
Paradox changed how portraits work and I don't have any interest in figuring out how to fix it, so this mod is now abandoned

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This mod is sub mod of the neptunia empre mod that I'm an author of. This mod adds the neptunia portraits as a machine portrait.
Komentarzy: 23
Ender  [autor] 5 października 2021 o 14:43 
So I've taken a look at it, and it looks like there's no way to allow the neptunia portraits to be chosen as robot portraits without overriding vanilla defines which is generally bad practice since only 1 mod can do that at a time. Because of that I'm going to hold off on adding the ability to do that until I can come up with a good solution. Sorry.
Holy 4 października 2021 o 21:02 
No problem
Ender  [autor] 4 października 2021 o 13:32 
I'll add the robot section later today then. Thanks for bringing this up.
Holy 4 października 2021 o 0:43 
Yeah it doesn't work with it, the synthetic ascension converts all your pops to the default robot template requiring you to manually have to change the portrait.
Ender  [autor] 3 października 2021 o 22:47 
That's intentional. I didn't think anyone would want to use them unless they were playing as machines or synthetically ascending. Does it not work for synthetic ascension?
Holy 3 października 2021 o 13:43 
The Neptunia portraits don't work for robot templates because this mod only adds them to the "Neptunia_Machine" species class.

The solution is to add this code to the mod's common/species_classes/10_neptune_machine_class.txt file below the Neptunia_Machine species class:

https://pastebin.com/CCEnm2vP
Ender  [autor] 11 maja 2020 o 0:17 
You should be allowed to. There's 2 separate portrait groups. One for the biological ones, and one for the machine one.
Bad Horse 10 maja 2020 o 16:01 
Back again with a new question; How come the Neptunia portraits can't be used when creating a robot template? Is there anyway to enable this?
Ender  [autor] 5 maja 2020 o 14:40 
It requires the HNE mod. If you don't want the organic neptunia race to spawn, you can use the cold lonely universe addon as well which disabled organic neptunia's from being spawned as AI
Bad Horse 5 maja 2020 o 9:47 
Can this be used standalone, or does it absolutely require the HNE mod? I'm asking because I used to have a similar mod by a different author, but that one hasn't updated since November 2019.