YANKAI'S PEAK.

YANKAI'S PEAK.

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Some Tips to get Started on Yankai's Peak
由 mondsemmel 制作
Confused by the game mechanics of Yankai's Peak? Here are some tips which might help you come to grips with them.
   
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Basics
  • It might help to think of the game as Sokoban, except that it's on a triangular rather than rectangular grid.
  • In addition, being able to pivot and rotate a pyramid also allows you to do stuff you cannot do in Sokoban. As a result, there are multiple ways of moving pyramids from tile to tile, and these affect other adjacent pyramids in different ways.
  • But some rules still apply. For instance, when you directly push a pyramid, it only travels by one tile in any direction, and only to tiles connected by an edge.
  • You can only push and rotate pyramids, but you cannot pull. So if a pyramid is in a dead end, it's typically not possible to get it out, unless e.g. there are other tiles to help, or you can make a path there, or something.
  • Because of the triangular grid and the ability to rotate pyramids, you can sometimes affect pyramids that are only connected to yours by a vertex, rather than a whole edge.
  • The former point also applies to pyramids affected by pyramids you push. This can sometimes look like you're pushing blocks à la Sokoban, except with empty tiles both in front and behind the pyramid you're pushing.
  • Sometimes not all pyramids are required for the solution.
Later Mechanics
Slight spoilers on some of the game mechanics follow, but I don't touch on any particular puzzles.

Later parts introduce floating pyramids, floating platforms, and breakable platforms. Some tips for these:
  • You can stand on floating pyramids, but only when there's no floor tile below them.
  • Floating pyramids can be put on other floating pyramids. However, this is not trivial to accomplish, because pushing a pyramid onto a floater pushes the floater, too.
  • Floating platforms can replace breakable platforms (so they're no longer breakable). But this only becomes relevant in part VI, when multiple puzzle mechanics appear at once.