安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Unfortunatly, i think that the patch will not bring to the game, what your mod brought.
There still will be relations between factions with little sense, as CA just "balanced" it.
Setting it to "zero" and let players actions determine how relations improve, like your mod does/did, makes a lot more sense to me.
A petty we loose your mod.
No chance for an update?!
@ ich schreibs auf englisch Freitag, damit die Leute verstehen, was sie an Deinem mod hatten ;-)
"Adjustments have been made to the way the AI declares war on the player. We’ve balanced the weight of the different factors that lead to a war, so that it is more contextual and relevant given the current state of the campaign."
Therefore this mod is no longer needed.
Playing with this mod since weeks/months, but now it doesnt seem to work since last patch, am i right?
Thanx for a short response Freitag!
Cheers, Prost.