安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









You can modified to make it steer by:
1) with moving the wheels closer to the center you will be looking at the expense of mild banking while performing a very slow turn, and the resistive point backroll which do not affect the direction, however will need a lot of time to get use to.(based on the personal experience).
2) with the wheels closer to the center and steering to the wheels turn on, you will get smaller turn radius at the expense of uncontrol banking rolling limit ,that is when the turn banking tip-over the aircraft and rolling become uncontrollable. Which is highly undesirable, unless you are very familliar with how the aircraft will react to holding or tapping the directional keys.
If you are comparing shaky nothing beats multiple small airblades aircraft drone-like responds when doing a "hold" steering, where the jerk back are really jarring and jerky and uncomfortable to me, which is the reason pilot out cockpit while handling them.
Lastly, huge airblades aircrafts acting like a lumbering tow vehicles, which is okay for local 2-5km runs but if you are looking at cruising over the planet both ends of a 24km planet, which would be ideally real life 2~hours or a more tested 3~4 hours marked passage given the flight ceiling, which I more then often fell asleep towing at 36khp.
However, do feel free to explore whichever suits you more as time goes on...
Anyway, thanks a lot for teaching me how to speed up vehicles!