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Because of this, I actually put a lot more stock in the tactical scope for the HAR than you do. Yeah, micro missiles are better at killing big guys, but the tactical scope is probably the best imp killer you have early game, and I feel like they're the more important targets.
(All that being said, I've never actually gotten very far in an ultra nightmare run, so maybe I'll end up eating my words here.)
I played a ton of UN back before there were really any guides that I knew of, but I only got as far as 07 where I got cucked by a pinky in close quarters - very embarrassing. I think it was nerves.
I didn't think 06 was that bad, but I also wasn't running a parallel campaign.
I absolutely loved the mechanic where you saw grave markers for other players failed runs (including your own)
In the first couple levels it was hilarious, but I saw a couple in 04, 05, 06 and that was just a RIP /salute of respect.
There is an exploit, which can immensely ease your frustrations with farming essential weapon masteries. Remote detonation and super shotgun masteries can take some time to master, but you can actually max it in the 4th level.
If you complete all challenges in prior levels, & get all upgrade points in 04, you will have enough points to fully upgrade 3 weapons - shotgun, rocket launcher and super shotgun.
The place to farm those masteries - HYDROPONICS ROOM.
1. Enter the room from one side
2. Kill the possessed to farm the masteries
3. Disengage from other incoming imps / soldiers
4. Walk around to the other door, there are 2 entries to the hydroponics room, once you enter from another door, all the fodder will respawn.
5. Repeat the process untill you finish masteries
Super Shotgun is that much better when fully mastered, you can kill Hell Knights with double shot at close range. So you will commit about 15-20 minutes to farm, but it will repay your effort.