Divinity: Original Sin 2

Divinity: Original Sin 2

247 ratings
Combat Luck and Container Luck
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.872 KB
Sep 9, 2018 @ 10:12am
1 Change Note ( view )

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Combat Luck and Container Luck

Description
This is dependent on my Combat Luck mod! This mod restores the luck loot from containers when using my Combat Luck mod. Chance to find loot in containers has been dropped slightly (from 1 in 20 chance to 1 in 25) to compensate for extra loot from enemies. I've also made it so first couple levels of luck can give scrolls/skillbooks as well.

Make sure this mod is lower in the load order than Combat Luck!

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10 Comments
Viridye Oct 26, 2020 @ 10:24am 
@Lightsourced it is already in game.
As of version v3.0.158.595: Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
Lightsourced Oct 19, 2020 @ 12:35am 
I was wondering if you could also make luck shared among all characters in party (for solo).
Air-one Apr 21, 2020 @ 7:11pm 
Is this still working?
Sin Dec 16, 2018 @ 10:11pm 
Just to clarify load order thing, in example, is it like this??

32. Combat Luck
33. Combat Luck & Container Luck
Derpy Moa Sep 22, 2018 @ 4:36pm 
Could you please update Lucky Charm description to match your mod? Current it says "slaying enemies" only instead of both.
Gel214th Sep 10, 2018 @ 5:26pm 
@baardvaark Hey, thanks for pointing me in the right direction. Found this wiki entry as well https://docs.larian.game/Treasure_Tables that explains the Drop Count frequency calculations.
baardvaark  [author] Sep 9, 2018 @ 4:40pm 
Luck chances for containers are determined in the Treasure Table stats Under Luck1, Luck2, Luck3, etc. I scripted in the combat luck.
Gel214th Sep 9, 2018 @ 2:13pm 
Can you post briefly what you changed? I'd like to play around with the chance etc. myself
Mistlynx Sep 9, 2018 @ 1:39pm 
I'd like to learn how you did this as I plan to make a personal version of something similar when the tool kit gets updated.
Fluff Sep 9, 2018 @ 11:59am 
Thanks, now this sounds even better