Divinity: Original Sin 2

Divinity: Original Sin 2

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No Source Cost
   
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Type: Add-on
Game Mode: Story
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40.571 KB
8. sep. 2018 kl. 4.36
11. sep. 2018 kl. 4.58
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No Source Cost

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I recommend using this version instead: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1515353629




Simply removes the source cost on all skills for those that find source annoying to deal with.

Enemy skills are ignored.




Another option, Resting Restores Source:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1506608805
12 kommentarer
CycleCyber 7. juli 2021 kl. 9.21 
This is not working for the odinscore mods... or other skill mods. Can u make that happen? I mean at least give us source slot cheat please. I dont know to open slots for my source.
SpiralD 29. apr. 2021 kl. 18.23 
This should be useful for the Treasure battle training mod
as the enemies are just spamming source skills.
Now i can get some revenge :steamsalty:
SinfulAngel 26. okt. 2020 kl. 16.01 
@Barinos
Isn't source magic like...kinda tedious?
ankommen 7. aug. 2019 kl. 20.51 
wow,l really need it.awesome!
Barinos 16. juli 2019 kl. 0.16 
Isn't this mod like...kinda op?
SimranZenov  [skaper] 17. sep. 2018 kl. 4.28 
@LittleViktor
Here is that mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1515353629
Sorry it took so long. I've been really busy lately.
The Little Victor 12. sep. 2018 kl. 20.35 
Wow, thanks @SimranZenov! I'll be waiting for it!
SimranZenov  [skaper] 12. sep. 2018 kl. 18.15 
@LittleViktor
Yep, that's definitely possible. I'll make a scripted version as soon as I find some time.
The Little Victor 12. sep. 2018 kl. 6.36 
Quick question: mods like this have to edit skills (which is a lot of edits, and incompatibilities), correct? It also means custom classes are unnafected. Would it be possible instead to make a mod where source is always full, never depletes? The lore would be: "it's not a point system, people who are touched by source are touched by source, period."
WarchiefServant 8. sep. 2018 kl. 7.00 
Personally, as someone who's come from the first game where Source wasn't a point system I love this type of mod. Story-wise and game-wise it doesn't make sense Source has a point sytem. The fact that I couldn't use "Source" magic as opposed to "normal" magic really didn't make sense to me. I'm walking around as Fane with my Source collar on, I can still deal strong magic damage. I get that "Source" magic is just "normal" magic but on steroids, I just find it lazy writing.